Your Crisis Bodyguard team has too many members. Crisis bodyguards are limited to two suits unless Farsight is in your list. Additionally, you're not really gaining any benefit by making them a bodyguard team as you are not making use of signature systems or extra hard points and otherwise have room in your FOC for a Elite Crisis team.
You could also improve your Crisis team synergy. As is the teams lack focus, especially the one with no target locks. Using the models in your list I'd put the Dual Plasma suits in one team with gun drones and no target locks and the dual missile suits in another team with at least one target lock. Then make a decision on your two Plasma/Missile suits. You could put one each in the two squads or make them another squad, or consider re-arming them. The FireKnives were a mainstay in the previous codex but really not so much any more except in some cases where you need your crisis teams to be more generalist. Of course, if you keep them as FireKnives in a seperate team they could then be a backup unit for either your Burning Eyes or your Death Rains depending on your need. Perhaps something like this:
2 x Dual Plasma ATS, 4 x Gun Drone: Midrange Anti specialist/heavy infantry.
1 x Dual Missile VeloTracker, 1 x Dual Missile Target Lock: Backfield Anti Transport/Flyer.
2 x Plasma/Missile/EWO: Anti-MC/Reserve Primary, Team 1 or 2 backup secondary, situational deployment.
Note for each of the teams listed I put in a blurb about how they'd be used in your list. We'd like you to do that with your post to give us some idea of how you plan to use the elements in your army which will in turn help us help you.
Would especially like to know more about how you intend to use the commander.
I also feel this list could use better makerlight support than you currently have. Those 2 Shas'ui just aren't going to generate enough markers to make a difference or even justify their cost. As is they are mounted in 'fish and I'd expect they'd be mobile so they won't often even be able to fire those markerlights at full effect. Better off saving those points. That 'ui (or demoted 'la) will contribute more with his pulse rifle than with the markerlight. We've got lots of options for markerlight support, including a metric ton of discussion on this site.
Having said all that, I like the feel of this list. Mine is quite similar, and I don't have a Riptide either. As presented, I feel like your main weaknesses are:
Essentially no markerlight support
Few scoring units
Limited ability to handle AV14