An outsiders take on a 1500pt fast and sneaky Tau List

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Ollelta
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An outsiders take on a 1500pt fast and sneaky Tau List

Post#1 » Mar 28 2014 01:48

Hello denizens of ATT,
I'm a newcomer to Tau, my experience is limited to a small allied detachment in one or two games, but I've been avidly digesting the codex and reading through the forum over the last few weeks and I've put together a list I'm slowly building towards that is designed to make heavy use of the Tau ability to accurately outflank and deepstrike, and the wide variety of fast/infiltrating units available. I've been playing for the last year or so with Dark Eldar and Eldar Corsairs, and I get on very well with the play stile of those armies. This list is an attempt to see if a similar battlefield philosophy can be made to work with Tau.

A few key considerations first: I'm not a tournament player and have no particular intention of becoming one in the imminent future. My local gaming group has a broad spread of armies, but I'm the only Dark Eldar player. With the exception of Chaos Demons every other type of army is represented by at least one or two individuals. The group has no issue with forgeworld, and we generally play at 1500 points. I intended this list to avoid all of the medium-big battlesuits, instead sticking to small models I can easily hide behind even the most insignificant terrain.

Ok, so this is the list:

1500pts Army List:

HQ - Commander Shadowsun: 135 points
Advanced targeting system, 2x Fusion blaster, XV22 Stealth Battlesuit

HQ - Ethereal: 50 points
No upgrades.

Elite - Stealth Team: 175 points
4x Stealth Shas'ui with one Positional Relay, 1x Stealth Shas'vre with Fusion Blaster, Markerlight and Targetlock. All have Stealth Battlesuits.

Elite - Stealth Team: 175 points
4x Stealth Shas'ui with one Positional Relay, 1x Stealth Shas'vre with Fusion Blaster, Markerlight and Targetlock. All have Stealth Battlesuits.

Elite - Stealth Team: 175 points
4x Stealth Shas'ui with one Positional Relay, 1x Stealth Shas'vre with Fusion Blaster, Markerlight and Targetlock. All have Stealth Battlesuits.

Troop - Kroot Carnivore Squad: 145 points
20x Kroot with Kroot Rifle & Sniper Rounds, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 145 points
20x Kroot with Kroot Rifle & Sniper Rounds, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 60 points
10x Kroot with Kroot Rifle

Troop - Kroot Carnivore Squad: 60 points
10x Kroot with Kroot Rifle

Fast Attack - Piranha Squadron: 120 points
3x Piranha each with a Burst Cannon and two Gun Drones

Fast Attack - Piranha Squadron: 120 points
3x Piranha each with a Burst Cannon and two Gun Drones

Fast Attack - Tetra Squadron: 140 points
4x Tetra, HI-Markerlight, Homing Beacon, Twin Linked Pulse Rifles.


Notes: So, tactically speaking, the idea behind this list is to deploy the vehicles and the small kroot squads on the table, keep the large kroot squads in outflanking reserve with the Ethereal, and infiltrate the stealth squads to cover a number of possibilities for outflank while delivering covering fire support. This deployment means that Even deploying first, the only models I'll have on the table before my opponent will be fast skimmers. Obviously this may vary with opponent, but that's the foundational concept, and I've left myself options for deep striking with the Tetras homing beacons.

This is very much an army in the Kauyon tradition. The units deployed on the table are intended to be able to draw key enemy units into killzones either set up by massed burst cannon/fusion blaster fire, or into positions vulnerable to the 40 outflanking sniper kroot.

I'd be interested to hear the thoughts of the community, I'm only about a third of the way through buying the models for this, so there is still wiggle room.

As a secondary question, I'm using the Tetras as they appear in IA3-The Taros Campaign. I'm aware that there was an update from forgeworld that contained non-existent special rules and has since been pulled. What is the general consensus on the current usage of Tetras due to this?

CariadocThorne
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#2 » Mar 28 2014 02:51

A few things. Firstly, you are seriously lacking in anti-tank firepower. Shadowsun is great, but a couple of bs3 fusion blasters is not enough to support her. Obviously, if your local scene tends not to see much armour, this may not be a problem.

Secondly, if it where me I would drop sniper rounds from the big Kroot squads. They can't use the ethereals storm of fire rule with sniper rounds, but if you can get 40 Kroot in rapid fire range, the storm of fire makes those s4 pulse rounds lethal. With 2 marker tokens each, those 2 squads can average 50 s4 hits each in a turn. That's a hell of a punch for such cheap troops, and can be a real knock out blow if your opponent leaves a couple of valuable units near a table edge. As they are likely to be moving for the first turn or two at least after they come on, they won't be using the sniper rounds anyway.

The Kroot who start on the board however, could make good use of sniper rounds as they are likely to be stationary and don't have the ethereal to boost them anyway.

Thirdly, if you want to be pulling off deployment shenanigans, why not use a few crisis suits? Even monat suits can be deadly if you drop them in the right place, and a lone crisis suit is quite good at jumping behind cover in the assault phase. It would be an easy way to add some anti-tank firepower, or some anti-elite plasma shots for example.

Finally, if you are used to mobile warfare, don't ignore firewarriors in a devilfish, they are quite mobile, very survivable, and can be a great way to drop 32 s5 shots (including the devilfish burst cannon and drones) where you need them, or grab an objective. Also makes a good home for the ethereal. I often find my mech list outmaneuvering faster armies like Dark Eldar, simply because I can kill their transports much faster than they can kill my devilfishes.

Your current list does look quite fun, but I would not expect it to win many games, even in a non competitive environment. Having said that, it could be moderately competitive, but still fun, without too much tweaking. People are going to tell you stealth suits are not very effective in this edition, which is true, but they are fun and not as bad as most people think.

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Ollelta
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#3 » Mar 28 2014 04:49

Hello CariadocThorne, thanks for the input.

I agree the lack of AT is a concern, it's not a terribly vehicle heavy meta here, but recently there have started to be a few imperial knights making an appearance, so it's something I need to consider.

Switching around the sniper ammo on the Kroot sounds very sensible when looked at from that perspective, and should free up a few spare points as well, possibly opening up space for a bit more AT elsewhere.

I am tempted by Crisis Suits, but I'm a bit of an aesthete, and I'm not ever-so keen on the models. I also fancied the idea of a list without the suits just to try the theme. I do have a few knocking about that I acquired from a friend, so maybe I'll give them a go in an allied detachment and make a judgement after that. In a similar vein, I may consider the heavier vehicles at some point in the future, but for this list I wanted to stay away from them. I have seen that type of unit in action though, and it is definitely formidable.

I've had a little experience with stealth suits, and was pleasantly surprised with the damage output. They managed to take out an Ironhands Warlord and half of his escort on turn one which pretty much set the tide of the match. While I know that's not going to happen every game, for 175 points that's a pretty good deal.

I'm glad you think the list looks entertaining to play, I tend to go for fun builds over competitive ones. Even so, I probably manage a 50-50 average as the group I play with is pretty casual and up for a laugh.

Edit for revised list:

1500pts Army List:

HQ - Commander Shadowsun: 135 points
Advanced targeting system, 2x Fusion blaster, XV22 Stealth Battlesuit

HQ - Ethereal: 50 points
No upgrades.

Elite - Crisis Team: 104 points
2x Crisis Battlesuits each with two fusion blasters.
These would probably sit in reserve with Shadowsun and deep-strike to a convenient homing beacon. This revision ups the fusion blaster count to ten, four on the board from infiltrators and six in deep strike reserve. Given my meta, I'm pretty confident that should be sufficient to deal with most builds..

Elite - Stealth Team: 220 points
4x Stealth Shas'ui with one Positional Relay two with Fusion Blasters and Target Locks, 1x Stealth Shas'vre with Markerlight and Targetlock.

Elite - Stealth Team: 220 points
4x Stealth Shas'ui with one Positional Relay two with Fusion Blasters and Target Locks, 1x Stealth Shas'vre with Markerlight and Targetlock.

Troop - Kroot Carnivore Squad: 145 points
20x Kroot with Kroot Rifle & Sniper Rounds, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 145 points
20x Kroot with Kroot Rifle & Sniper Rounds, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 60 points
10x Kroot with Kroot Rifle

Troop - Kroot Carnivore Squad: 60 points
10x Kroot with Kroot Rifle

Fast Attack - Piranha Squadron: 120 points
3x Piranha each with a Burst Cannon and two Gun Drones

Fast Attack - Piranha Squadron: 120 points
3x Piranha each with a Burst Cannon and two Gun Drones

Fast Attack - Tetra Squadron: 140 points
4x Tetra, HI-Markerlight, Homing Beacon, Twin Linked Pulse Rifles.

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jade_angel
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#4 » Apr 09 2014 06:11

Regarding fusion blasters, remember that they're not only useful for vehicles. They are also useful - just like brightlances or dark lances - for insta-gibbing multi-wound T4 units like Paladins, Warriors, Raveners, Crisis suits and Broadsides, and since they have AP 1, not much can avoid it. A good place to fit a few more in might be one of your Piranha units. You could also refit one Piranha in each squadron with a fusion blaster, and so have two units with some anti-tank or anti-monster firepower running around.

If you did that, you might be able to modify the Crisis loadout to fusion/plasma or dual plasma (or one could have plasma/CIB or CIB/fusion), which would give a little more versatility against TEQs and monstrous creatures, if you see enough of those to need it.

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Ollelta
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#5 » Apr 15 2014 05:16

Hello Jade Angel,
Thanks for the feedback. I've been playing with a small allied detachment of Tau while I get my models together, and I think I've been coming to the conclusions you're pointing towards here. I've been using Shadowsun, ten Kroot with one ox, five stealth suits with burst cannons, and three piranha all with fusion blasters, and frankly the piranhas have been fantastic value. I'm actually tempted to make them one of my primary AT platforms based on their performances. So far they've taken out A Leman Russ, helped take down an Imperial Knight (in conjuction with Shadowsun for shield facing shenanigans) and done pretty well against assorted blood angels. With a bit of markerlight support they should be pretty reliable, not to mention a massive nuisance unit.
I've still got some playing to get through to test out all my ideas, but the way it's going at the moment I'm pretty happy with the majority of my original selections, with just a bit of shuffling around weapons platforms to get optimal performance for my weird play style.

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jade_angel
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#6 » Apr 17 2014 09:43

Piranhas are a really nasty anti-tank unit, yeah. They're also tougher than they look. They have Jink, and you can detach the gun drones and use them for intervening model cover.

Also, you can do something somewhat mean with Shadowsun and a Crisis Bodyguard squad. They're a little more expensive, being shas'vres (but not characters alas), but you could give one an iridium battlesuit and stim injector plus 2x fusion or fusion/CIB and the other 2x fusion plus vectored retro-thrusters. With Shadowsun, they can deep strike or outflank, and will have her Stealth and Shrouded, plus as bodyguards they always pass Look Out, Sir attempts. This means you'd have a unit with majority T5 (if you don't take drones), that could always LOS wounds onto a model with 2+/cover/FNP and could Hit & Run on Shadowsun's I4 if assaulted. Nice little expensive but durable alternative to the usual suicide-XV8 fusion setup. As long as you have some Markerlight support, that unit could do pretty well. I personally would give one of them the CIB, unless you really want that elsewhere, because of the help it would provide against heavy infantry without being useless against vehicles.

You also might not need the positional relay unless you really need to be sure of getting the Kroot to come on a specific table edge - with the Hound they already have good odds. I'd wonder, though, about taking the Kroot as six ten-man squads rather than 2x20 and 2x10. More, smaller units can threaten a larger area and are harder to kill off, while still being able to put out just as much firepower. Another thought is, in your Stealth squads, remove one fusion shas'ui and replace him with a standard cannon unit, but give the shas'vre as fusion blaster. Chances are, if you shoot at a tank or big monster, you'll want to mark it for the Piranhas or Shadowsun-bomb to finish off, and since Stealths have multitrackers, you can fire the blaster and markerlight at once. This also saves a few points on target locks that could be used elsewhere - maybe to give more of the Kroot sniper rounds. You want more of those, especially if you face any Nidzilla Tyranid lists, or Eldar bringing Wraithknights.

The Ethereal is a mixed bag. He can outflank, but not infiltrate, and risks giving up an extra victory point (probably 2, since you'll probably want him as your Warlord to avoid dangling the "slay the warlord" point in the breeze with Shadowsun's squad, and because if you get the Skyfire trait, that synergizes well with a big dakka-squad). Will he be in range of enough of the Kroot to matter for any of his powers? Though, the FNP can boost your staying power a lot, and being able to run and snap-shoot is a poor man's version of Eldar Battle Focus, so those might be handy. If you choose not to take him, the freed-up points could maybe take some marker drones scattered here and there.

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AngryAlbatross
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#7 » Apr 17 2014 10:30

With Shadowsun, they can deep strike or outflank, and will have her Stealth and Shrouded, plus as bodyguards they always pass Look Out, Sir attempts. This means you'd have a unit with majority T5 (if you don't take drones), that could always LOS wounds onto a model with 2+/cover/FNP and could Hit & Run on Shadowsun's I4 if assaulted.


Great point! I believe this would work well if the bodyguard had a Airbursting Frag Projector. Then he can hit one unit while shadowsun hits a tank. The only downside I can see is that bodyguards can only take 3 systems/weapons, so the bodyguard isn't going though be throwing out much firepower.

@ Ollelta
Your list looks good, its nice to see someone else using stealth suits! *Though I believe in order to comply with the rules of the forum your supposed to remove the points costs.
My first comment is that putting the sniper rounds on your outflanking kroot is not optimal. I am pretty sure their sniper rounds are heavy and so would fire snap shots the turn they come in (could be wrong but I am pretty sure thats true). Might be a better idea to deploy the larger squads with sniper rounds and outflank the smaller squads without the sniper rounds.

The best thing about stealth teams (to encourage you more!) is they are so easy to hide behind terrain. I played a game months ago where my stealth team hid behind a wrecked land raider we were using as terrain. Every turn they jumped out and something died, then hid behind the land raider wreck out of line of site during the enemy turn. They killed a wave serpent, falcon, some dire avengers and some fire dragons that game.

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jade_angel
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#8 » Apr 17 2014 12:18

AngryAlbatross wrote:
With Shadowsun, they can deep strike or outflank, and will have her Stealth and Shrouded, plus as bodyguards they always pass Look Out, Sir attempts. This means you'd have a unit with majority T5 (if you don't take drones), that could always LOS wounds onto a model with 2+/cover/FNP and could Hit & Run on Shadowsun's I4 if assaulted.


Great point! I believe this would work well if the bodyguard had a Airbursting Frag Projector. Then he can hit one unit while shadowsun hits a tank. The only downside I can see is that bodyguards can only take 3 systems/weapons, so the bodyguard isn't going though be throwing out much firepower.


Unless I missed a FAQ or something, I didn't see anything saying that Signature Systems take up support system/weapon slots. Wouldn't it be legal to give him the XV8-02, and still mount two weapons and a stim injector? (I read it that way and Battlescribe lets me do it - does the consensus or GW disagree?)

You can also put a PEN chip on the other bodyguard, for Tank Hunter goodness. Also, the CIB can put out a blast at 18", though with a risk of Gets Hot!. If I'm right about signature systems, you could give the tanky bodyguard the CIB, stim and a target lock instead of stim+CIB+fusion, that'd work well. The AFP does ignore cover and is Barrage, which is decent, but I'd usually rather have the S8 blast.

AngryAlbatross wrote:@ Ollelta
Your list looks good, its nice to see someone else using stealth suits! *Though I believe in order to comply with the rules of the forum your supposed to remove the points costs.
My first comment is that putting the sniper rounds on your outflanking kroot is not optimal. I am pretty sure their sniper rounds are heavy and so would fire snap shots the turn they come in (could be wrong but I am pretty sure thats true). Might be a better idea to deploy the larger squads with sniper rounds and outflank the smaller squads without the sniper rounds.

The best thing about stealth teams (to encourage you more!) is they are so easy to hide behind terrain. I played a game months ago where my stealth team hid behind a wrecked land raider we were using as terrain. Every turn they jumped out and something died, then hid behind the land raider wreck out of line of site during the enemy turn. They killed a wave serpent, falcon, some dire avengers and some fire dragons that game.


Sniper rounds are Heavy 1, but you can choose to fire pulse rounds (rapid fire) instead. The only restriction is that the whole unit has to fire one or the other for a given shot, no splitting the difference. You can even fire sniper rounds, then, if you get charged that turn, overwatch with pulse rounds.

As for Stealth teams, I love them, and they're much harder to kill than their MEQ-ish statline suggests. My only complaint is that they get out-awesomed by Crisis and Riptide competing for the same slot. I wish that taking Shadowsun made them either Troops or Fast Attack. Scoring Stealth teams would be scary and fun.

Regarding point costs - AFAIK per-unit costs are fine, it's per-wargear or per-model costs that aren't legal.

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Ollelta
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#9 » Apr 17 2014 03:28

jade_angel wrote:something somewhat mean with Shadowsun and a Crisis Bodyguard squad


Too mean for me! While I can see the merit in it, it's not the way I want to build this list out.. I may evolve it later on but for now I'm trying to leave the larger targets at home and give my opponent some more difficult targeting priority issues.. I'll see how I get on and revise as necessary, but it does sound like a beast of a unit.

jade_angel wrote:You also might not need the positional relay


It's more to open up the option of the Kroot coming on from my opponents table edge, which, if memory serves, normal outflanking doesn't allow. There are merits to taking 6x10 instead, but I think I'd have to commit more of them to the board in deployment or risk them coming on too much in dribs and drabs.. I think it's the sort of thing I'd decide on situationally assuming I could build it so there was no points difference.

Giving the Shas'vre Fusion and Marker combo was my first considered setup for those squads, but I got a bit scared that it would be too much of a magnet for precision shots etc. So far I've been playing without markerlights in the small allied detachment I've been using, and even there I've had good results. I'm sure they're a boon, but I'm not sure on that particular loadout.

jade_angel wrote:The Ethereal is a mixed bag

He certainly is. The plan was to bring him in with one of the big blobs of Kroot and just eat infantry off of objectives in the opponents deployment zone.. But yeah, he's a bit of a gamble. Still, I like a bit of a gamble.


AngryAlbatross wrote:putting the sniper rounds on your outflanking kroot is not optimal


Hi AngryAlbatross, Yeah, I've come to that conclusion as well, I'll add an updated list at the end of this reply.. Stealth teams are easily my favorite unit so far, if dark eldar could field a consistent 2+ cover save I'd never have left them.

Thanks for the nudge about points values, but as Jade_angel says I think the forum is ok with total unit costs, I based my formatting on the stickied army list style guide here: http://www.advancedtautactica.com/viewtopic.php?f=48&t=3833

jade_angel wrote:Scoring Stealth teams would be scary and fun.

That would be horrific, in a very good way.

Out of interest, and this may just be me.. but the only slot I'm feeling serious competition in is the Fast Attack, where I pretty much want everything. I guess most people feel that way about heavy support and elite, but I'm afraid I'm just not feeling the big tanks at all. I'm maybe considering a broadside, as per the following:

Revised list (probably not following as much advice as I should do!)

1500pts Army List:

HQ - Commander Shadowsun: 135 points
Advanced targeting system, 2x Fusion blaster, XV22 Stealth Battlesuit

HQ - Ethereal: 50 points
No upgrades.

Elite - Stealth Team: 215 points
5x Stealth Shas'ui, 4x burst cannon 2x fusion blasters with target locks, 1x Stealth Shas'vre with Burst Cannon and Positional Relay.

Elite - Stealth Team: 215 points
5x Stealth Shas'ui, 4x burst cannon 2x fusion blasters with target locks, 1x Stealth Shas'vre with Burst Cannon and Positional Relay.

Troop - Kroot Carnivore Squad: 125 points

20x Kroot with Kroot Rifle, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 125 points
20x Kroot with Kroot Rifle, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 70 points
10x Kroot with Kroot Rifle and Sniper Rounds

Troop - Kroot Carnivore Squad: 70 points
10x Kroot with Kroot Rifle and Sniper Rounds

Fast Attack - Piranha Squadron: 120 points

3x Piranha each with a Burst Cannon and two Gun Drones

Fast Attack - Piranha Squadron: 150 points
3x Piranha each with a Fusion Blaster and two Gun Drones

Fast Attack - Tetra Squadron: 140 points
4x Tetra, HI-Markerlight, Homing Beacon, Twin Linked Pulse Rifles.

Heavy Support - Broadside Shas'ui: 85 points
Broadside battlesuit, Twin-linked heavy rail rifle, Twin-linked smart missile system, Velocity tracker


I've added the broadside for some semi reliable backfield anti-air/armour capability, ok, sure, it goes against my no big suits rule, but its a far cooler model than those puny crisis suits. The kroot and stealth suits have been jiggled around a bit in terms of armaments, and i've made the piranahas target specific, because I like symmetry i guess.. That's a good reason right?

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jade_angel
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#10 » Apr 18 2014 08:24

Ollelta wrote:<snippetyopteryx>
Out of interest, and this may just be me.. but the only slot I'm feeling serious competition in is the Fast Attack, where I pretty much want everything. I guess most people feel that way about heavy support and elite, but I'm afraid I'm just not feeling the big tanks at all. I'm maybe considering a broadside, as per the following:

Revised list (probably not following as much advice as I should do!)

1500pts Army List:

HQ - Commander Shadowsun: 135 points
Advanced targeting system, 2x Fusion blaster, XV22 Stealth Battlesuit

HQ - Ethereal: 50 points
No upgrades.

Elite - Stealth Team: 215 points
5x Stealth Shas'ui, 4x burst cannon 2x fusion blasters with target locks, 1x Stealth Shas'vre with Burst Cannon and Positional Relay.

Elite - Stealth Team: 215 points
5x Stealth Shas'ui, 4x burst cannon 2x fusion blasters with target locks, 1x Stealth Shas'vre with Burst Cannon and Positional Relay.

Troop - Kroot Carnivore Squad: 125 points

20x Kroot with Kroot Rifle, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 125 points
20x Kroot with Kroot Rifle, 1 Kroot Hound

Troop - Kroot Carnivore Squad: 70 points
10x Kroot with Kroot Rifle and Sniper Rounds

Troop - Kroot Carnivore Squad: 70 points
10x Kroot with Kroot Rifle and Sniper Rounds

Fast Attack - Piranha Squadron: 120 points

3x Piranha each with a Burst Cannon and two Gun Drones

Fast Attack - Piranha Squadron: 150 points
3x Piranha each with a Fusion Blaster and two Gun Drones

Fast Attack - Tetra Squadron: 140 points
4x Tetra, HI-Markerlight, Homing Beacon, Twin Linked Pulse Rifles.

Heavy Support - Broadside Shas'ui: 85 points
Broadside battlesuit, Twin-linked heavy rail rifle, Twin-linked smart missile system, Velocity tracker


I've added the broadside for some semi reliable backfield anti-air/armour capability, ok, sure, it goes against my no big suits rule, but its a far cooler model than those puny crisis suits. The kroot and stealth suits have been jiggled around a bit in terms of armaments, and i've made the piranahas target specific, because I like symmetry i guess.. That's a good reason right?


Looks pretty good to me, actually. I might prefer the high-yield missile pods on the Broadside rather than the heavy rail rifle if you have anti-air in mind: it can still penetrate AV12, which is the heaviest armor you'll see on a flyer, and eight Skyfire shots is absolutely hezmana on wheels against flying monstrous creatures. None of them have the T9 needed to shrug off the SMS outright, even though AV12 can ignore it. If you see a lot of AV13/14 and the fusion blasters aren't cutting it, then maybe you want the HRR instead, but in my experience, Railsides work better in trios, while singleton Missilesides are plenty effective.

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AngryAlbatross
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#11 » Apr 18 2014 09:33

Thats a good list, and has gotten me thinking more about the merits of kroot. I don't know if the etherial will be much of a help, since his abilities do not effect sniper rounds, but I suppose you could just choose to use the pulse rounds. If I were you I would drop him and give your kroot squads shapers or take more kroot (also i feel like the larger squads should have the sniper rounds and deploy while the smaller squads should outflank but thats personal preference for you!).
Some naysayers may also claim, "what about long range firepower dude! everyone will outrange you!" and to that I say infiltrators

I don't doubt that 20 kroot firing sniper rounds could kill a riptide. Especially when you are guaranteed (almost) to be within range turn one with your whole army (minus Piranhas) due to infiltrating.

high-yield missile pods on the Broadside rather than the heavy rail rifle

As much as I love the rail rifle model, its really not as good unless it has tank hunters. Yea you have a good chance of penetrating, but the volume of fire is just so much more worth it against varied targets.

Side question:
Does anyone know if kroot snipers can precision shot? If yes (im fuzzy on the sniper rules) then this could be an effective counter to an ovesa star, pick out the iridium'raven'o and win!

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Ollelta
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#12 » Apr 18 2014 09:49

jade_angel wrote:I might prefer the high-yield missile pods


You make a good argument, I'll ponder the magnetization possibilities...

AngryAlbatross wrote: I don't know if the etherial will be much of a help


As it stands, neither do I. It's something I need to test out really. The idea is that, if I'm lucky and both my 20 man squads outflank on the same turn, I can bring them on from my opponents table edge (via positional relays) and pump huge volumes of fire into backfield objective holders. Whether or not it'll work, or even be viable is yet to be seen, but it'd certainly be fun to find out.

It's always a possibility to deploy the larger squads, and give the smaller ones outflank, but I prefer to have less on the table and more up my sleeves. Colour me eldar eh?

AngryAlbatross wrote:Side question:
Does anyone know if kroot snipers can precision shot?


Yep, sniper confers precision shots on 6's to hit, and rending on 6's to wound. Sniper is basically awesome if you have high volume of fire.

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AngryAlbatross
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Re: An outsiders take on a 1500pt fast and sneaky Tau List

Post#13 » Apr 18 2014 10:25

AngryAlbatross wrote:Side question:
Does anyone know if kroot snipers can precision shot?


Yep, sniper confers precision shots on 6's to hit, and rending on 6's to wound. Sniper is basically awesome if you have high volume of fire.[/quote]

Wonderful! I finally have a use for my 45 kroot!

Etherials can be VERY good, but they really shine in the fish of fury tactic, or in a static fire warrior or sniper drone gun line (which some denounce as cheese since their multi shot ability DOES work with sniper drone rifles). Learning to shorten our reach (i.e. dropping 5 devilfish full of fire warriors and pathfinders into the face of the enemy) is surprisingly effective.

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