This actually is statistically a zero sum gain. Here's an excerpt from my Pathfiders Tactica which explains why.X-FuryEagle-X wrote:I am personally leaning towards 2 squads of 6 Pathfinders. If you get first turn, then you can potentially use 1 squad to boost the other and give yourself 6 marker light hits before you fire a weapon.
Pathfinder Markerlight Doctrine
Excepting Snap Shots, a Pathfinder Marker Support Team firing Markerlights at any target should average 1 hit per 2 shots by virtue of their BS 3. There are a few options a commander has to make use of this basic utility:
- Assign a dedicated marker team to a specific shooter unit and operate the two as a pair.
- Assign marker teams to specific target types such as transports or fliers and have markers consumed by the best available shooter in the given situation.
- Let Target Priority dictate markerlight usage.
- Use marker teams as part of a comprehensive marker strategy which incorporates several units.
What remains of this section is based on the premise that the Pinpoint markerlight ability can be used to improve the ballistics skill of subsequent markerlight attacks.
Consider the following assuming average results:
- At BS3, 50% of attacks hit. 4 attacks = 2 hits, 6 attacks = 3 hits, 8 attacks = 4 hits, 10 attacks = 5 hits.
- At BS4, 67% of attacks hit. 4 attacks = 2.67 hits, 6 attacks = 4 hits, 8 attacks = 5.33 hits, 10 attacks = 6.67 hits.
- At BS5, 83% of attacks hit. 4 attacks = 3.33 hits, 6 attacks = 5 hits, 8 attacks = 6.67 hits, 10 attacks = 8.33 hits.
In order for a Pathfinder to fire at BS4 or BS5, the unit must use the Pinpoint ability of an existing markerlight. Since we are expending markerlights to achieve BS4 or BS5 shooting, the list above shows us that if our Pathfinder unit has more than 6 markerlights, we gain efficiency allowing for more marker hits than we would normally get at face value. At 6 markerlights, there is no gain, but with fewer than 6, this results in a net loss for markerlight efficiency.
With that in mind, I'm going to discuss the Markerlight Detonator and Combustion Cascades from Rolepgeek's Markerlight Cascade article.
The Detonator Cascade uses a low volume, highly accurate marker source such as a Fireblade, Mark'o or Firesight Marksman to place one or two initial marks on the Pathfinder's target. A Pathfinder team with at least 7 markerlights then uses the Pinpoint ability to improve it's own firing resulting in a net gain in markerlights.
The Pathfinder team can also be a key part of the Combustion Cascade. With this cascade, it is the Pathfinder team which places the initial marks on target which are then used by weapons teams which have secondary marker sources such as Crisis or Firewarrior teams with attached marker drones or Pathfinder Fire Support teams with embedded markerlights. Each subsequent unit in the chain uses the Pinpoint ability to replenish used markerlights. This has diminishing returns but offers the possibility of extending the utility of a marker pool on a tough target.
For a more in depth discussion on markerlight cascades, see Rolepgeek's article here: Article Submission: Markerlight Cascades.
That's really not an easy question to answer. Each has it's uses. A has the ability to score a decent pool of hits on two targets. B can get you sweet spot 4 hits on one and reliable hits on another and has the better cascade option. C starts to get you into using Deathrain Marker Teams which are very useful and popular. There are tons of discussions on this site about markerlight generation and we have quite a few viable options in our codex. It is possible to have too many markerlights. If you find you are leaving markerlights on the table often then you would probably be better off backing off the markerlights in favor of more shooters or making better decisions about target priority. This is where your own strategy, target priority decisions and trial and error will be more valuable than any advice we can give.X-FuryEagle-X wrote:Is this list stronger with:
A) 2 squads of 6 pathfinders and no marker drones.
B) 1 squad of 8 pathfinders and 2 marker drones on the commander.
C) 1 squad of 6 pathfinders, 2 marker drones on the commander and 2 marker drones with the missile pod XV8 team.
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