So the battle damage is wonderful, and the pain job is nice and even. The highlighting on grey is kewl. YOUVE ONLY BEEN PAINTING FOR THREE MONTHS?????
As said above, the pose is very generic, making it more of a gamepiece than a centerpiece. But a very pretty one at that. If that is what you need, leave it be, because army uniformity is always a thing, and once you get deep in the details, you pretty much have to do so across the board, but if you're into that, here we go. *Note* I'm giving you a lot here, as a newish painter! What you have is absolutely great, going off that standard. Most people will go unpainted for years on their stuff, some will just spraypaint and half-ass it, but this took love. Be proud!
Hardly worth mentioning because who really does it, is flashlines, not the ones you normally file out, but looking at the join lines where parts glue together the seams are there. Was suggested to use liquid green stuff on these joins then file away after a few hours of drying. Top of left shoulder, can see there the mold gat was clipped off the piece for instance. Also see the top of the chestpiece/cockpit hatch, two dots where the plastic didn't smooth out. Hard to mess with though!
In between the armor plates, in the grooves, you just mainly left the overcoat. This causes details to really mute, like the little sensor pod on the right leg plate, beneath the burst-cannon's sighting system, all those cylindrical pips and support rafts all look plain. The feet, especially, have details which aren't highlighted/drawn out. Even just outlining these in black or nuln oil would make many of these finer details jump out. By the same token, a red inkwash of some kind will make other recesses in the armor look quite good as well. Back to the top of left shoulder, all that area behind the shoulder plate is a load of solid color.
You did some grey paneling on the legs and one stripe on the left of the torso, but the chest panel doesn't have this, the the arms don't either and aside from the joints are all red. Same with the BC. There's a tau symbol right in the middle of the torso, a smaller one, that is left red as well. There's a lot of sculpted details that go unappreciated.
Bullet damage is just super cool.
You could apply hardlighting effects to the helmet lens, but more noticeably, like down at the cod'piece: all around the model there are plain spherical dots that usually jut out a little bit, its my understanding these are lenses so that the mobile suit pilot can see all around the chassis. Instant boost to the level of detail to paint these that way. Lens/soulstone painting tutorials its all the same. For the Farsaight Enclaves scheme, either green or blue lenses would be complementary, but blue would clash less and have the side bonus of tying the model thematically a little bit to the snowy base. You painted one by the bullet damage to be silver. To be fair, most hobbyists ignore these, but I always liked gundam and stuff and im studying Mech engineering so I think about this stuff
Incidentally, those two side by side "pips" on the BC, below the sight, above the "caution" scheme? Those aren't lenses, those are retaining locks I think. They'd also look good black. Those spots on the ankles could be either regarded as mechanical fasteners or as lenses. Top of the feet are probably lenses.
If you wanted to learn something else new (i havent done this) look up metal heat fatigue painting effects. I understand they aren't especially difficult, and you might be able to make that work on the burst cannon to give it a more eye-catching look, and it's one of those 'nice details' that you won't find yourself having to replicate out to most of your army due to a limited number of large BCs.
Here's mine, and I'm not saying its better or anything: as a gamepiece it's terrible because of wobbly-model syndrome, I customized the jump jets which up close you're like "derp greenstuff", And tried to make this beast hover. The ion cannon is a half-painted sloppy mess, I tried to learn plasma glow and it derped. And if you look closely, I haven't even got around to painting that power conduit between the arm and the cannon! The flying stem has snapped more than once, hence building up the base with rocks, which is heavy, and again lends itself to being a cumbersome gamepiece. And the brushtroking is awful, this was before I watered down my paints. But I want to illustrate my critiques with an example, with the outlining, the color-alternation, and the close-up details. Oh, and my local store either likes or despises my color scheme, there's no in between
about the one thing I will be proud of to my grave is the posing, he looks ready to take out some Zaku.
But you can hopefully spot the black outlining i did between all/most of the details, the chassis-lensing, and the color alternation I'm referring to. All the same you've done a fantastic job
, and if this pace holds you will be taking commissions by christmas.
edit: last note, magnetize early, magnetize often