Panzer wrote: Arka0415 wrote:
Panzer wrote:add the Sniper rule for the Rail Rifle (call it high precision Rail Rifle or whatever) and you're good.
I think in the case of a sniper team, the models should have the "sniper" rule, not the weapon itself. The spotters w/ Markerlights should be able to hit characters too.
In 8th the weapons have the special rule though. So if we want the markerlights to being able to target characters as well they'd need a special kind of markerlight.
Welcome to 8th.
The beauty of 8th edition is that you can bespoke up special rules that do the same thing without issue.
That said, it would fit better into 8th edition rule convention to format as you stated.
Change the speed from 7" to 6", or drop the armor from 4+ to 5+. You'll want either Fire Warriors or Pathfinders as your base statline for balance purposes, rather than the best of both.
Drop the T4 to T3, to better suit the Tau Infantry statline.
If you keep the BS3+ (and this is one of the few places that BS3+ would be appropriate for the T'au, IMO - the Firesight Marksman makes clear that a "marksman" can reach BS3+ levels of firepower, and this unit would be a grouping of T'au with similar levels of skill but a greater focus on their own shooting rather than manipulating drones), just make sure that's compensated for in the points.
Drop two of the following three: Infiltrate, extra +1 from cover, -1 to hit. A single model might get away with two out of the three, and a battlesuit could grant an extra one, but these are ultimately merely T'au infantry - all but the absolutely most elite (coughDarkstridercough) should not hold a candle to the stealth available through tech or through the extreme skill of the other races of the 40k verse.
I'm still not entirely clear where these Marksman are supposed to find their niche.
IF they are intended to be an alternative sniper to the Sniper Drones, they absolutely need some way to actually snipe characters - otherwise, they aren't doing what their role requires! I'd go with Panzer's suggestion and give them Marksman Rail Rifle, perhaps with a slightly modified profile (Heavy 1 36"?), that allows Characters to be targeted even if the character isn't the closest enemy model. If you decide to retain the existing Rail Rifle's Rapidfire profile, you'll need to significantly increase the Rifle's cost when you add in the Snipe ability. A Marksman Markerlight should have a similar increase in point cost.
Edit: If you go with character-targeting Rail Rifles, I can't emphasize enough that they should be rare and expensive. For inspiration on cost-to-firepower ratios, look at the Admech for inspiration - it has something akin to a Rail Rifle with the sniping ability, is costed highly, and can only be taken in small quantities.
Its also worth it, IMO, to attempt to balance things closer to Eldar Pathfinders, which you should seriously consider as an "upper end" of how expensive and elite your Marksman unit should be (not counting the cost of a Marksman Rail Rifle). A T'au character should be able to rival or outperform a Pathfinder in their statline, but even an elite team of T'au should at best rival the creme de la creme of elite snipers in the 40k universe.
If you go this route, I'd suggest a more pathfinder-esque statline, but with the extra +1 to cover saves and maaaaaaybe some form of infiltrate (instead of the extra 7" move before the game).
IF they are intended to be more like a Devastator squad (i.e. infantry with some ablative wounds that can carry around anti-heavy infantry weaponry), then they need to be clearly differentiated from Pathfinders, and so I'd use the Fire Warrior base statline (6" movement, 4+ armor save). This isn't really a Sniper role, but it could fall within the Marksman role, particularly if you play them up (in fluff) as the successors to the old Ethereal Honor Guard we used to have several editions ago (basically BS3+ Fire Warriors).