Rizzle wrote:I had the chance to play a few practise games at our local store, in preparation of the campaign, and it's thrown up a lot of food for thought.
Markerlights really mess with target priority
When shooting you must target the closest model you can see, but you are also permitted to choose a different target if it would be an easier shot. You are still restricted to choosing the closest target at this lower 'difficulty' to shoot.
This can include penalties for weapon range, things like running and cover.
Normally this is straightforward, but as markerlights erase the cover bonus you can tilt the system in your favor. Imagine a line of foes in partial cover; by marking one they might become the closest target with no penalties and thus a legal shooting choice.
I can imagine moving a Pathfinder back to put partial cover on a closer target just so I can focus on a marked target further down the table. Other teams can pull tricks in this vein but only markerlights and onmispexen let you plan around it.
(Yes, this also makes my plan of using a screen of running drones as -1 to hit lightning rods trickier to set up. )
Being pinned is sad and the Shas'Ui/Bonding Knife Ability is no joke
Letting even drones with 12" of the leader take that 1-in-3 test to ignore pinning is great. It's a small mercy given how poor Tau initiative is, of course.
Tau on Tau fights are odd
As no very little in the kill team benefits from close range, and also pulse weapons perfectly counter T3 5+ models, we found the Tau mirror match an odd dance around the objectives. I enjoyed having some drones charging in and watching lots of failed falling tests.
That said, the team to get the first solid round of shooting in had a decisive advantage.
Stealth Team Leader is a good choice on Scavenger missions
Although costly to hire, the pre-game 20" move can secure the loot before a shot is even fired. On their way back for extraction you can enjoy their (superb) durability and the possibilities of a BS4 burst cannon. Possibly even justified as each loot counter has a 1-in-6 chance of being a bonus promethium cache.
Rizzle wrote:The Stealth Team Shas'Ui special operative has a native ballistic skill of 4. Presumably they have smuggled in a targeting array support system from the 4th edition-era Codex...
I misremembered it as a Shas'Vre and 'translated' it back into being a team leader for a stealth team, though
Rizzle wrote:How would folk feel about starting to collate ideas and insights towards Recon Team Essentials articles? I can see a markerlight primer, mission objective observations and crib note on how Tau line up against other teams being a handy resource.
(Ideally with a better name than that, distinct from both the Tactica and Primer articles already integral to this site...)
Panzer wrote:Potentially not a bad idea, but why not let us get some experience first before attempting to write something up.
Panzer wrote:I think positioning and using overwatch will decide a lot of our matches in SW:A.
There is hope though. Against a melee list it might actually be worth it to stick together so we can use our supporting fire special rule. Means we can shoot in our shooting phase AND shoot overwatch against a charging enemy. Or if he was hiding out of line of sight we can set our guys into overwatch mode and fire overwatch twice against a charging enemy.
Definitely food for thought. I think positioning and using overwatch will decide a lot of our matches in SW:A.
guges wrote:Given that ammo rolls are 2d6 now, you won't be failing them often enough for it to matter unless you have a 7+ ammo roll weapon. Makes lasgun reliability not much of an advantage.
Given that a lot of people will be playing marines and that most factions have access to T4 or 4+ armor, lasguns will not be effective at shooting. Wounding on a 5 and offering a 4+ save means your lasgun will rarely injure someone. Given that marines get up from pinning almost automatically, even using them to pin won't really helpm.
You're much better off spending the points on S4 weapons.
Tael wrote:Well.. those that got the Boxed Set haha.
Talking that, anyone here have it? Could I have the measurements for the tokens please?
Promethium tokens etc
I want to try out a Tau styled set for ATT members to use.
Has me thinking about fire teams of 3 warriors each, can pressre and feint, but if jumped - thats a lot of firepower splashing the CC specialist.
Under the Shadow War rules the charge fails from a single hit as the charging model will be pinned. The overwatching model can nominate the point at which they fire, so it's your choice where they fall - keep an eye out for likely edges!
Re: crayons - Tau'va! High quality doodles would be superb! And Tau Tokens would surpass my plans to use X Wing tokens for Shadow War. So hurrah! on that count.
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