Right now, with excitement bubbling merrily along, a sub forum makes a lot of sense. It's a (sort of) new system with a lot of mindspace to explore, hobby projects to share and narrative to play with.
My only reticence would be that if the game isn't
supported then the medium to long term viability of a subforum might be questionable. That's a small concern against providing a clear hub to generate ATT-level discussion of this game though.
Ko'Vash wrote:Also, just because, this is the list I've been toying with (SNIP!)
The photo-visor on the rail rifle specialist is a very good call. Both tools only work when stationary, so even though markerlights might be situationally better it keeps you flexible at a low cost. Similarly, taking a photon grenade on your irreplaceable
leader from game one is a sound plan.
I could go either way on giving the Shas'Ui a markerlight, but keeping him far off the front lines whilst still effective is a win.
Toys like clip harnesses, markerlights, reloads and pistols are very easy to buy with the between mission 100pt budget for either new kit or new bodies. I completely agree with your intention to use the first Rearm/Recruit step to buy a pair of 50pt drones. I set out a few posts ago why I believe they are great value for their utility and it will offer both fire teams a good chunk of flexibility.
In fact, I think I might suggest it to my friend that wants to borrow some Tau for the store campaign we're joining. Lacks a little range other than the rail rifle, but should develop well and could thrive in a high-terrain environment.