Shadow War: Armageddon tactics and warband make up

Discuss every aspect of the Shadow War stand-alone game.
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Rizzle
Kor'La
Posts: 93

Re: Shadow War: Armageddon tactics and warband make up

Post#71 » May 13 2017 04:15

Peregrim wrote:"No more than half" so 6 is the maximum number of recruits now (not 7).

Also we can lose an extra guy before bottling.


As per Core Rules - Dividing (page 22) fractions are always rounded up in Shadow War, so half of 13 is 7. It's a moot point as I don't think there's an efficient way to end up with the team composition I outlined anyway.
That 13th member pushing you over to needing a 4th model downed/out of action before bottle tests begin is a much bigger deal - good spot.

I'd be very interested in hearing thoughts from the orbital on initial teams and purchasing strategies now that we can't quite afford a whole team in the initial budget. This change makes me want to consider the Scavenger skill (+50 recruit/rearm points) and spending the first cache for +100 recruit points much more highly.

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Peregrim
Shas'La
Posts: 93

Re: Shadow War: Armageddon tactics and warband make up

Post#72 » May 19 2017 12:08

Here's a starting list built around maximising kill team size as soon as possible:

    Tau Pathfinder Kill Team [1000pts]
    Pathfinder Shas'ui [170pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder Specialist [105pts]: Markerlight, Pulse pistol
    Pathfinder Specialist [105pts]: Markerlight, Pulse pistol
    Pathfinder Cadet [80pts]: Pulse carbine
    Pathfinder Cadet [80pts]: Pulse carbine
    MV31 Pulse Accelerator Drone [50pts]
    MV31 Pulse Accelerator Drone [50pts]
Spend a promethium cache to recruit a MB3 Recon Drone [110pts] and a Pathfinder with Pulse Carbine [90pts] during the first recruit/rearm phase to bring the kill team to 13 models. In future re-arm steps, you can give the specialists special weapons (I'm leaning towards ion rifles rather than rail rifles) and swap the markerlights to other models. If there's other starting gear you want, you can start with fewer Pathfinders and more Cadets.

Lysenis
Shas
Posts: 3

Re: Shadow War: Armageddon tactics and warband make up

Post#73 » May 24 2017 07:20

Am I missing something. I just downloaded the Tau PDF and the Pulse Rifle is a basic weapon. Can we not use it?

Lysenis
Shas
Posts: 3

Re: Shadow War: Armageddon tactics and warband make up

Post#74 » May 24 2017 08:15

:sad: I figured it out. Stupid Fireblade is just a tease...

So my first list


++ Tau Kill Team (Tau Pathfinder Kill Team) [1000pts] ++

+ Leader +

Pathfinder Shas'ui [170pts]: Pulse carbine

+ Troopers +

Pathfinder [90pts]: Pulse carbine

Pathfinder [90pts]: Pulse carbine

Pathfinder [90pts]: Pulse carbine

Pathfinder [90pts]: Pulse carbine

+ New Recruits +

Pathfinder Cadet [65pts]: Markerlight

Pathfinder Cadet [65pts]: Markerlight

Pathfinder Cadet [65pts]: Markerlight

Pathfinder Cadet [65pts]: Markerlight

+ Drone +

MB3 Recon Drone [110pts]

MV31 Pulse Accelerator Drone [50pts]

MV31 Pulse Accelerator Drone [50pts]

++ Total: [1000pts] ++

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Panzer
Shas'La
Posts: 1189

Re: Shadow War: Armageddon tactics and warband make up

Post#75 » May 25 2017 03:25

Lysenis wrote:Am I missing something. I just downloaded the Tau PDF and the Pulse Rifle is a basic weapon. Can we not use it?

It's only listed there because the Fireblade Spec-Op has one.

Lysenis
Shas
Posts: 3

Re: Shadow War: Armageddon tactics and warband make up

Post#76 » May 25 2017 05:11

Panzer wrote:
Lysenis wrote:Am I missing something. I just downloaded the Tau PDF and the Pulse Rifle is a basic weapon. Can we not use it?

It's only listed there because the Fireblade Spec-Op has one.

Such a tease...

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