Carbines being sustained fire 1. It shoot grenades and the pulse shots in the main rules, why was it nerfed so badly in SWA?
Fokke wrote:Stealth suit getting a jump pack. Raptors have one in the chaos list, why don't we? Its one of our signature items.
Burst cannon and Fusion need to be switched to special weapons not heavy. Would make recon drones and stealth suits worth bringing.
Fokke wrote:Camo- We are frikkin pathfinders, the most camo'd up dudes in the tau army who lay under ghilli cloaks and laser pointed tanks on Taros without the Imps even knowing they were there. Not to mention everyone else uses camo as a no brainer wargear item which further reduces our pathetic range.
Fokke wrote:Red Dot sights- Needed to increase our abysmal BS. Even better if we can retrofit them on recon drones who need it so badly its stupid.
Markerlights- ML are super important for our army. Yes our BS is pathetic as it is normally but with everyone in the game needing mostly 5s and 6s to hit with guns, this is one of our only advantages being able to almost always hit on 4s(not counting running and overwatch). Once I get the points, I put this on everything that can now.
Fokke wrote:I think in the future I will be running a specialist sniper with a rail rifle, sgt, a pulse accelerator drone and a grav inhibitor drone and multiple carbine dudes with marker lights. With the revelation that recon drones and their burst cannon are so useless even without the move or shoot thing, I don't see the point after using them, in both games, one of which I brought two of them, I hit a single target once. BS2 sucks bad.
Rizzle wrote:The Stealth Team Shas'Ui may not be a strong offensive piece, but it is a powerful role player. The combination of M5, Infiltration, being permanently in cover (and able to Hide) and respectable armour makes it well suited to completing about half of the mission objectives in the book.
Rizzle wrote:I'd also add Supporting Fire to the list of Tau positives, doubly so with pulse pistols. I feel very strongly that any boost to Tau accuracy should be matched with a nerf to Supporting Fire as it can already shut down assaults with careful positioning.
Rizzle wrote:(But yeah! There are issues! I'll certainly take [b]ARC'Thunder/b]'s suggestion to pass thoughts along to Games Workshop via their community page.)
Fokke wrote:Fluffwise pathfinders have been noted for their use of physical camouflage. I remember somewhere it was mentioned on Taros they hide in the hills under ghilli cloaks and laser pointed passing tanks for out of LOS seeker missiles and the Imps eventually had to send up someone to worm them out before they jumped on their Tetras and escaped. However you look at it, they are snipers and laser pointers, their job would require them to use camo and there is no justification for not having the option.
Carbines in the main rules cause pinning due to shooting photon grenades along with the pulse when they fire. Might have changed in newer fluff.
Fokke wrote:Carbines in the main rules cause pinning due to shooting photon grenades along with the pulse when they fire. Might have changed in newer fluff.
Panzer wrote:It's nowhere said that the pinning comes from the photon grenades. Sure it's plausible but then again that's not how the fluff describes them. It says they shoot the grenades first and then follow up with pulse dakka while the enemy is disorientated and helpless...that's not how it works in the game obviously.
Codex: Tau Empire 4th ed. pg 29 wrote:Pulse carbine
The pulse carbine sacrifices range for portability and the chance to mount an underslung photon grenade launcher. Any unit suffering at least one wound from pulse carbine fire must test for pinning.
While none of these quotes explicitly say why a gun has the pinning special rule, you could also say that many weapons in the game lack a precise narrative-to-rule breakdown, and just trust the player to make these connections.Codex: Tau Empire 6th ed. pg 66 wrote:Pulse Weapons
...A pulse rifle or carbine is standard issue for Fire Warriors; the rifle has the longer range while the carbine utilizes an underslung photon grenade launcher to get more shots.
Thanks for the heads up, Panzer.Panzer wrote:Good news guys!
They updated the link to the rules pdf. It now includes the SoB and the Inquisition faction!
Also there are two other links as well. One for all the marker/counter and one for a blanke roaster sheet.
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