Shadow War: Armageddon tactics and warband make up

Discuss every aspect of the Shadow War stand-alone game.
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Tael
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Re: Shadow War: Armageddon tactics and warband make up

Post#61 » Apr 25 2017 09:38

Adds credence to observations about Tau hugging the cover on their way in.

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pforson
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Re: Shadow War: Armageddon tactics and warband make up

Post#62 » May 11 2017 10:51

V2 FAQ is out and Tau have been buffed.

Change the ‘Using a Tau Pathfinder Kill Team’ section to read:

A Tau Pathfinder kill team follows all of the normal rules, with the following exception:
– A Tau Pathfinder kill team consists of 3-10 Pathfinders and can additionally include up to 3 Drones.

Change the Wounds characteristic of the MB3 Recon Drone to 2.


Good stuff :D

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ARC'Thunder
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Re: Shadow War: Armageddon tactics and warband make up

Post#63 » May 11 2017 11:49

pforson wrote:V2 FAQ is out and Tau have been buffed.

Change the ‘Using a Tau Pathfinder Kill Team’ section to read:

A Tau Pathfinder kill team follows all of the normal rules, with the following exception:
– A Tau Pathfinder kill team consists of 3-10 Pathfinders and can additionally include up to 3 Drones.

Change the Wounds characteristic of the MB3 Recon Drone to 2.


Good stuff :D

Here's a link to the post, it seems they just updated the old one.

Calmsword wrote:Equipment: Red Dots are a must...

You do realize that our kill teams don't have access to red dot sights, right?

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Panzer
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Re: Shadow War: Armageddon tactics and warband make up

Post#64 » May 11 2017 12:27

Underwhelming. It doesn't address any of the real issues we have.

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Tael
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Re: Shadow War: Armageddon tactics and warband make up

Post#65 » May 12 2017 12:28

At least more hooves on the ground, be interesting to try a larger unit. Though more bodies mean more targets and less places to hide.

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Rizzle
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Re: Shadow War: Armageddon tactics and warband make up

Post#66 » May 12 2017 04:20

It's a pretty big change, even if I doubt it goes for enough to bring Pathfinders up to a level with the core rulebook factions. Certainly, we are now the kings of disposable screens now, which whilst not the most Tau philosophy is a broadly valid use of drones. If something has to take a bullet, surely it's best that a kor'vessa does before a Shas'Ui, operational situation permitting.

Interestingly, thanks to the confirmation that new recruit allowance is determined by model count a team of Shas'Ui, 2 Specialists, 7 Cadets and 3 Drones is legal. Penny pinching ahoy!

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Panzer
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Re: Shadow War: Armageddon tactics and warband make up

Post#67 » May 12 2017 04:22

Well yeah, i for sure will now gonna take 1-2 Recon Drones eventually to hover infront of my guys out in the open to tank some wounds. Who cares whether it's downed as long as the enemy can't shoot at my Pathfinder in the meantime. :D

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Peregrim
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Re: Shadow War: Armageddon tactics and warband make up

Post#68 » May 12 2017 11:49

"No more than half" so 6 is the maximum number of recruits now (not 7).

Also we can lose an extra guy before bottling.

BillyBones
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Re: Shadow War: Armageddon tactics and warband make up

Post#69 » May 12 2017 02:09

ARC'Thunder wrote:
pforson wrote:V2 FAQ is out and Tau have been buffed.

Change the ‘Using a Tau Pathfinder Kill Team’ section to read:

A Tau Pathfinder kill team follows all of the normal rules, with the following exception:
– A Tau Pathfinder kill team consists of 3-10 Pathfinders and can additionally include up to 3 Drones.

Change the Wounds characteristic of the MB3 Recon Drone to 2.


Good stuff :D

Here's a link to the post, it seems they just updated the old one.

Calmsword wrote:Equipment: Red Dots are a must...

You do realize that our kill teams don't have access to red dot sights, right?



When I look up the Tau file it seems to me that it's exactly the same. Could you please link the file itself?

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Peregrim
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Re: Shadow War: Armageddon tactics and warband make up

Post#70 » May 12 2017 02:45

It's in the FAQ and Eratta.

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Rizzle
Kor'La
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Re: Shadow War: Armageddon tactics and warband make up

Post#71 » May 13 2017 04:15

Peregrim wrote:"No more than half" so 6 is the maximum number of recruits now (not 7).

Also we can lose an extra guy before bottling.


As per Core Rules - Dividing (page 22) fractions are always rounded up in Shadow War, so half of 13 is 7. It's a moot point as I don't think there's an efficient way to end up with the team composition I outlined anyway.
That 13th member pushing you over to needing a 4th model downed/out of action before bottle tests begin is a much bigger deal - good spot.

I'd be very interested in hearing thoughts from the orbital on initial teams and purchasing strategies now that we can't quite afford a whole team in the initial budget. This change makes me want to consider the Scavenger skill (+50 recruit/rearm points) and spending the first cache for +100 recruit points much more highly.

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Peregrim
Shas'La
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Re: Shadow War: Armageddon tactics and warband make up

Post#72 » May 19 2017 12:08

Here's a starting list built around maximising kill team size as soon as possible:

    Tau Pathfinder Kill Team [1000pts]
    Pathfinder Shas'ui [170pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder [90pts]: Pulse carbine
    Pathfinder Specialist [105pts]: Markerlight, Pulse pistol
    Pathfinder Specialist [105pts]: Markerlight, Pulse pistol
    Pathfinder Cadet [80pts]: Pulse carbine
    Pathfinder Cadet [80pts]: Pulse carbine
    MV31 Pulse Accelerator Drone [50pts]
    MV31 Pulse Accelerator Drone [50pts]
Spend a promethium cache to recruit a MB3 Recon Drone [110pts] and a Pathfinder with Pulse Carbine [90pts] during the first recruit/rearm phase to bring the kill team to 13 models. In future re-arm steps, you can give the specialists special weapons (I'm leaning towards ion rifles rather than rail rifles) and swap the markerlights to other models. If there's other starting gear you want, you can start with fewer Pathfinders and more Cadets.

Lysenis
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Re: Shadow War: Armageddon tactics and warband make up

Post#73 » May 24 2017 07:20

Am I missing something. I just downloaded the Tau PDF and the Pulse Rifle is a basic weapon. Can we not use it?

Lysenis
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Re: Shadow War: Armageddon tactics and warband make up

Post#74 » May 24 2017 08:15

:sad: I figured it out. Stupid Fireblade is just a tease...

So my first list


++ Tau Kill Team (Tau Pathfinder Kill Team) [1000pts] ++

+ Leader +

Pathfinder Shas'ui [170pts]: Pulse carbine

+ Troopers +

Pathfinder [90pts]: Pulse carbine

Pathfinder [90pts]: Pulse carbine

Pathfinder [90pts]: Pulse carbine

Pathfinder [90pts]: Pulse carbine

+ New Recruits +

Pathfinder Cadet [65pts]: Markerlight

Pathfinder Cadet [65pts]: Markerlight

Pathfinder Cadet [65pts]: Markerlight

Pathfinder Cadet [65pts]: Markerlight

+ Drone +

MB3 Recon Drone [110pts]

MV31 Pulse Accelerator Drone [50pts]

MV31 Pulse Accelerator Drone [50pts]

++ Total: [1000pts] ++

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Panzer
Shas'Saal
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Re: Shadow War: Armageddon tactics and warband make up

Post#75 » May 25 2017 03:25

Lysenis wrote:Am I missing something. I just downloaded the Tau PDF and the Pulse Rifle is a basic weapon. Can we not use it?

It's only listed there because the Fireblade Spec-Op has one.

Lysenis
Shas'Saal
Posts: 35

Re: Shadow War: Armageddon tactics and warband make up

Post#76 » May 25 2017 05:11

Panzer wrote:
Lysenis wrote:Am I missing something. I just downloaded the Tau PDF and the Pulse Rifle is a basic weapon. Can we not use it?

It's only listed there because the Fireblade Spec-Op has one.

Such a tease...

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