Tael wrote:As for hurting Elite lists, you mean that suddenly having seven tau running around with simple upgrades could be slight overkill?
Pretty much! It all boils down to the pulse carbine having a stat line at the level of a 'light' Special Weapon.
Lets say you add some conditional but readily available access to BS4 to the list and do a little back-of-the-envelope calculation. We'll take a solitary pulse accelerator drone to counter camo cloaks, and assume one of the gang is using a markerlight perhaps with photo-visors to taste. After a little tense (and hopefully exciting!) infiltration work, scampering from cover to cover and hiding where possible, we have 7-8 shots, making ~5 hits, ~4 wounds, 3-4 injury rolls.
Broadly speaking, those numbers would hold for anything from a guardsman in flak armour right up to power armour - basically, everyone who isn't a Harlequin. This is a relatively fair-to-poor volume of fire against larger teams but against the elite that's truly punishing.
Now, Scouts have easy/conditional access to BS5 from either close range boltguns or red dot sights (or, of course, both!). This is tempered some what in the early to mid campaign by their smaller numbers. If they bring a bigger gun they can be as few as 5, if they bring fewer toys they might start at 6-7.
This is why I reckon the designers were reserved with Tau. Push them too hard and they could easily dominate. Take away the power of the pulse weaponry and they don't "feel" like Tau. I'll share my thoughts on small changes in a separate thread as they don't quite belong in discourse of Shadow War proper.