[WIP] Sa'Cea Recon Cadre

Discuss every aspect of the Shadow War stand-alone game.
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Tael
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Re: [WIP] Sa'Cea Recon Cadre

Post#21 » Apr 13 2017 02:36

There is that, contact with the enemy. Couple folks have some serious comps lined up - so info is going to be coming in thick and fast. Will be interested to see your thoughts post game over the next couple of weeks.

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Rizzle
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Re: [WIP] Sa'Cea Recon Cadre

Post#22 » Apr 13 2017 07:40

I had in my mind the thought that markerlights would break Hiding, as they require you to do a shooting-sort-of-thing. Looking it up in the rules, I cannot actually find a reference to how shooting actually interacts with hiding though. Can anyone else find the relevant excerpt?

I see a chunky explanation of how silent weapons can allow the bearer to remain Hidden on a coin flip, but no mention of what noisy weapons do :-? I'm hoping the exact wording will make it clear whether an 'instead of shooting' action interacts at all.


On the subject of theory-crafting on skill usage: why not start a discussion thread? I'd be interested in seeing how folk on the orbital feel about the different tables and when/where to try grabbing them. I'm currently leaning towards 1-2 Guerrilla skills early on to give team wide benefits over the punch of Shooting or the flexibility of Stealth... and maybe that is defensible?

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Panzer
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Re: [WIP] Sa'Cea Recon Cadre

Post#23 » Apr 13 2017 11:26

Rizzle wrote:I had in my mind the thought that markerlights would break Hiding, as they require you to do a shooting-sort-of-thing. Looking it up in the rules, I cannot actually find a reference to how shooting actually interacts with hiding though. Can anyone else find the relevant excerpt?

I see a chunky explanation of how silent weapons can allow the bearer to remain Hidden on a coin flip, but no mention of what noisy weapons do :-? I'm hoping the exact wording will make it clear whether an 'instead of shooting' action interacts at all.

Noisy weapons don't affect hiding since you wouldn't use your noisy weapon when you are hiding. :D It's only relevant for raid missions. ;)

You break hiding when the enemy spots you, you move or you shoot a weapon. Simple as that. Using a Markerlight has nothing to do with shooting in SW:A. ;)

Ko'Vash
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Re: [WIP] Sa'Cea Recon Cadre

Post#24 » Apr 13 2017 07:39

The shooting bit about hiding is under an image break. It was kinda jarring my first time reading through. It's there, though.

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Rizzle
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Re: [WIP] Sa'Cea Recon Cadre

Post#25 » Apr 15 2017 02:34

Ko'Vash wrote:The shooting bit about hiding is under an image break. It was kinda jarring my first time reading through. It's there, though.


Blimey - I knew I'd read it but I couldn't spot the thing. Thanks for pointing it out/obligatory joke about it hiding.

Great, that's pretty clear then! I wanted to see the explicit wording to feel comfortable doing this to opponents.

Panzer wrote:Noisy weapons don't affect hiding since you wouldn't use your noisy weapon when you are hiding. :D It's only relevant for raid missions. ;)


As per Hiding - Silent Weapons (pg 27 of the box rulebook) weapons with the Silent rule only break hiding on a roll of a 1-3. This is mainly relevant for sniper rifles and the like of course.

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Panzer
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Re: [WIP] Sa'Cea Recon Cadre

Post#26 » Apr 15 2017 04:52

Rizzle wrote:
Ko'Vash wrote:The shooting bit about hiding is under an image break. It was kinda jarring my first time reading through. It's there, though.


Blimey - I knew I'd read it but I couldn't spot the thing. Thanks for pointing it out/obligatory joke about it hiding.

Great, that's pretty clear then! I wanted to see the explicit wording to feel comfortable doing this to opponents.

Panzer wrote:Noisy weapons don't affect hiding since you wouldn't use your noisy weapon when you are hiding. :D It's only relevant for raid missions. ;)


As per Hiding - Silent Weapons (pg 27 of the box rulebook) weapons with the Silent rule only break hiding on a roll of a 1-3. This is mainly relevant for sniper rifles and the like of course.

Not noisy is not the same as silent though. There are silent weapons, noisy weapons and regular weapons. ;)

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Rizzle
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Re: [WIP] Sa'Cea Recon Cadre

Post#27 » Apr 15 2017 04:57

Yup - I muddled the waters by giving a name to non-Silent weapons. That's not a category that needs a label :D


Carry on!

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