Kakapo42 wrote:In regards to carbines, an idea stuck me the other day as a possible way of representing the underslung grenade launcher. What if a successful hit from a pulse carbine inflicted a temporary penalty on the target's initiative? I figure it could be a good way to reflect the disorientating effect of the photon grenade's blast, and a flat -1 penalty for either the remainder of the turn or just the remainder of the shooting phase could be simple enough, but I wonder if this might be too powerful or how much it would help with some of the more glaring shortcomings of the Tau list.
A idea that Panzer and I came up with is, instead of firing the pulse carbine, pathfinders could launch a photon grenade using a small blast template, and models under the template are automatically pinned.
- Blast templates are easier to hit with, overcoming our poor accuracy. Chance to pin multiple enemies.
- Reflects the fact that our carbines are Pinning weapons in WH40K, but are poor at pinning in SW:A. Captures combined-arms / team support fluff of tau combat.
- Trade-off of potentially wounding an enemy target / taking it out of action versus reliably pinning it.
- Is reliably pinning enemies fun to play against? With carbines and photon grenades available to our basic models, potentially a lot of pinning attacks preventing enemy models from taking actions.
Vay wrote:Drones should be gear. Gear that has a model, like they always have been.
A potential problem with that is if the model that purchased the drone dies, you lose the drone. Risky for a 50 - 110 point piece of gear.