Need Help Building a 200pt Tau Kill Team?

Discuss and develop your army list amongst new players and veterans alike.
User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Need Help Building a 200pt Tau Kill Team?

Post#1 » Dec 21 2016 07:13

I really like the idea of building a Tau Spec Ops Kill Team but I'm unsure what units would be best for the job...

    :D Fire Warriors - Solid choice
    :nice: Breachers - take 5 and keep moving them up and they'll act as a good threatening bullet magnet.
    :? Vespid - Not really sure about this guys however their agility would be a good asset.
    :smile: Crisis Suits - Might take 1 with Plasma Rifles for the team leaders but the low model count of a full crisis team is a bit risky.
    :? Stealthsuits - These were my original choice but with the new rules not allowing Split fire (as standard) their firepower is limited.

So I'd be grateful for any suggestions or advice on a list for my Tau Spec Ops team?


Lets get the ball rolling with this list....

Kill Team 2
52 - Crisis Suit:
2 Plasma Rifles
100 - 10 Fire Warriors with Missile Pod Turret
45 - 5 Breachers


Not sure about what to do regarding Leader and Specialist with this one, I can drop a Fire Warrior and upgrade one of them to make him the leader allowing my Crisis Suit to take 'Ignore Cover' (outside of Leader Traits). Could go with infiltrate on a Breacher?
Tempted to drop a few fire warriors and take vespid (Jump back fire warriors) instead of Breachers?


So what do you think, feel free to suggest some Tau Kill Team lists (no Kroot though).

User avatar
nic
Kroot'La
Kroot'La
Posts: 755

Re: Need Help Building a 200pt Tau Kill Team?

Post#2 » Dec 21 2016 07:56

So taking cues from what won a local tournament a couple of strong choices are:
Crisis suit with flamers - cheap, more able to hit multiple targets than most and horrific for any opponent depending on assault
Piranha - cheap, mobile and a good amount of firepower. Some kill teams lists lack ranged anti-tank

I have personally found Kroot to be pretty good. The hounds are great fast objective grabbers in Kill Team.

I have a Vespid kill team ready to go but I do not think they are as good as any of the above unless the table is absolutely covered in ruins.

Newhwon
Shas
Posts: 10

Re: Need Help Building a 200pt Tau Kill Team?

Post#3 » Dec 21 2016 08:35

If taking a suit, I'd look at the indomitable traits, FnP and eternal warrior will help it survive without shields or stimms. They're quite the point sink in KT, but worth it, as the lone Lascannon/melta will be aimed at it all game.
If upgrading to the 'Vre, consider taking gun drones.

Alternativly, drop the suit and bring a Devilfish. Free drones, the armour is a hard to deal with in KT games, and suits the special ops idea. the level of manoeuvrability it gives can win out on some of the missions, assuming your playing them.

Other traits, if stuck take executioner (re-roll wounds vs multi-wound). Its part of the dirty fighting, the rest are all CC so normally would be ignored.

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#4 » Dec 21 2016 08:42

What about a Piranha and here's a point; does the Gun Drones generated by Vehicles count towards the model count for Break Tests?

Newhwon
Shas
Posts: 10

Re: Need Help Building a 200pt Tau Kill Team?

Post#5 » Dec 21 2016 08:51

yup, every model, even ones taken as wargear, counts as a separate unit. When attached, the attached drone rules in the codex take over for firing/moving etc, but they are embarked units so count as models for break tests. Makes the Piranha REALLY cheap in KT, as it is three units.

Stranger In T'aun
Shas'Saal
Posts: 26

Re: Need Help Building a 200pt Tau Kill Team?

Post#6 » Dec 21 2016 08:55

Proiteus wrote: :? Stealthsuits - These were my original choice but with the new rules not allowing Split fire (as standard) their firepower is limited.

Not sure I follow. The Every Man for Himself rule in Kill Team takes care of this, no?

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#7 » Dec 21 2016 02:37

Stranger In T'aun wrote:Not sure I follow. The Every Man for Himself rule in Kill Team takes care of this, no?


No, in the recent rules you need to pick the 'Split Fire' skill from the "Weapon Specialist" selection.

Stranger In T'aun
Shas'Saal
Posts: 26

Re: Need Help Building a 200pt Tau Kill Team?

Post#8 » Dec 22 2016 01:39

Proiteus wrote:No, in the recent rules you need to pick the 'Split Fire' skill from the "Weapon Specialist" selection.


Hmm. Well this sucks. I have the iBooks version, which I assumed would be kept current, and that rule states "... each model is treated as a separate unit." Not disputing that there are more recent rules, but where? The "cover" on my copy is the same as what GW is still selling on their website, so I believed mine to be up to date.

I've been wanting version numbers on rulebooks since just about the dawn of time, and once again, here's where it would be nice to have.

+++ Edit +++
Hang on--maybe I misunderstood the original objection. What is split fire? I thought that meant targeting a different model than the rest of the unit (i.e., what Target Lock does in a normal squad), but do you mean targeting a different model with each *shot* (as granted by the Reaping Volley specialization?

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#9 » Dec 22 2016 04:38

Stranger In T'aun wrote:Hang on--maybe I misunderstood the original objection. What is split fire? I thought that meant targeting a different model than the rest of the unit (i.e., what Target Lock does in a normal squad), but do you mean targeting a different model with each *shot* (as granted by the Reaping Volley specialization?


Sorry for the confusion, in the old rules you could nominate different targets for one weapon, so I could kill 3-4 guardsmen with one burst cannon. With that gone, the firepower of 6 Stealthsuits are limited especially with the lack of AP.

Stranger In T'aun
Shas'Saal
Posts: 26

Re: Need Help Building a 200pt Tau Kill Team?

Post#10 » Dec 22 2016 10:13

Proiteus wrote:
Stranger In T'aun wrote:Hang on--maybe I misunderstood the original objection. What is split fire? I thought that meant targeting a different model than the rest of the unit (i.e., what Target Lock does in a normal squad), but do you mean targeting a different model with each *shot* (as granted by the Reaping Volley specialization?


Sorry for the confusion, in the old rules you could nominate different targets for one weapon, so I could kill 3-4 guardsmen with one burst cannon. With that gone, the firepower of 6 Stealthsuits are limited especially with the lack of AP.


Totally my misunderstanding! I'm just glad that my ruleset is still current :-)

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#11 » Dec 22 2016 12:07

So here's the list I'm thinking....

42 - Crisis Suit with Twin-Linked Plasma
100 - 10 Fire Warriors with Missile Pod Turret
45 - Piranha with sensor spines

Total Pts: 187
Total Number: 14


Leader will be a Fire Warrior that I'll do my best to keep out of danger.
Specialists
Crisis suit: Ignore Cover
Fire Warrior: Stealth
3rd: Unknown (suggestions?)


Now I have 10pts to spend and it's all about 2 options Fusion Blaster for the Piranha or a Squad Leader for the Ld:8 bubble in case of a break test? Course I could drop the 10th Fire Warrior to get both but that reduces the numbers down though my opponent will still need to kill 7 models to cause break tests.

What do you think?
:smile:

User avatar
Denirosek
Por'La
Por'La
Posts: 57

Re: Need Help Building a 200pt Tau Kill Team?

Post#12 » Dec 22 2016 01:21

To clear that out:
In kill team you don't need neither Target Lock nor Split Fire as every model acts as an independent unit and as such, every model shoots totally independently.

There is a specialist trait in the Weapon Specialist section named Reaping Volley which lets you in fact shoot every bullet independently, and as such, your Burst Cannon can shoot up to 4 different targets.

However, unless you really want that whole stealthiness and infiltration of Stealth Suits, you'll be much better with a Crisis Suit. For only 2 points more (when equipped with Burst Cannon) you're getting +1S, +1T, +1W which is huge. The only malus of them is that they're not getting cover save in the open, so you need to place your models accordingly and watch out for AP<3 weapons.

The Vespids are not a bad pick, with their AP3 weapons, great mobility an stealth in ruins, but in my opinion, you'll be better off with Crisis Suits equipped with Plasma Rifles. For 100 points paid for a full Stingwings Squad with Strain Leader, you're getting 2 double-Plasma weapons Crisis Suits.

Let's put it this way:
Plasma Rifles have +1S, -1AP (can actually make vehicles explode) compared to the Neutron Blaster, 6" longer range and Rapid Fire in only 6" less than Vespid weapons. Vespids in a full squad have 5 shots, Crisis Suits have 4 - 8 shots. Crisises have better armour save, 3+, compared to 4+. They have a similar amount of wounds, Crisis Suits - 4, Vespid Stingwings - 5. Same in melee, 4 S5 attacks of Crisis Suits, and 5 S4 attacks of the Vespids, however Vespids have higher initiative (if it comes to that). The only real advantage of the Vespids, apart from Stealth in Ruins, is that the Vespids are 5 models, and Crisis Suits are only two.

However, in my opinion, Vespids Stingwings are a much better choice than Fire Warrior Breachers. They're more durable, mobile and have a much better range than the Breachers. The Breachers cost half the points though, we have to give that to them.

Have you considered bringing the Devilfish on the table? 8 S5 AP5 shots, 4 of them ignoring cover. If you position it properly, your AV12 should deter most of the enemies.
Prosper, as Tau shall.

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#13 » Dec 30 2016 02:33

So this is the list I'm thinking about...

43 – Crisis Suit with Twin Linked Plasma Rifle
101 - 9 - Tau Fire Warriors with Shas'ui and Tactical Support Turret with Missile Pod.
55 - Piranha with Fusion Blaster and Sensor Spines.

Total Pts: 199
Total No: 13


Kill Team Leader – The Fire Warrior Shas'ui
I choose him over the suit for the following reasons; the suit will benefit greatly from a specialist trait, the suit is a threatening target and will draw a lot of fire. Having my leader easily hidden from sight or kept at a safe distance will make all the difference with that 1 point for killing the leader.
On top of that there is the leadership bubble to consider and I don't want to tie my crisis suit down.

Specialist 1: Crisis Suit with Ignore Cover Plasma Rifle
Specialist 2: Fire Warrior with Stealth
Specialist 3: Fire Warrior with Feel No Pain


Now for a question that has been bugging me; Breachers or no Breachers? :?
Ditching the Pirhana's Fusion Blaster would allow me to replace 4 Fire Warriors and replace them with 5 Breachers. On paper it's make sense as Kill Team is very close quarters and having AP3 guns running about can make a player think twice about leaping his Raven Guard assault marines into that Tau Occupied Building. But I'm just not sure and I'm eager to hear your thoughts?

User avatar
Denirosek
Por'La
Por'La
Posts: 57

Re: Need Help Building a 200pt Tau Kill Team?

Post#14 » Dec 30 2016 05:50

I don't think it's a bad idea. Sure, go for it!
Prosper, as Tau shall.

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#15 » Dec 31 2016 03:06

Next question; What to arm my Leader with i.e; which squad leader to use?

Fire Warrior has the range allowing him to aid in fire fights where he's unlikely to get picked off.
A Breacher could be good for when I'm hiding him in a building as an enemy would have to move into line of sight which will often be within AP3 range.
Given how he'll likely be avoiding conflict I also need to consider which would be more beneficial a 5th Fire Warrior or a 5th Breacher. If you understand what i mean.

User avatar
Denirosek
Por'La
Por'La
Posts: 57

Re: Need Help Building a 200pt Tau Kill Team?

Post#16 » Dec 31 2016 07:45

If you're thinking about bringing Breachers, have you considered taking the Breacher Team inside the Devifish and taking Infiltration as your Specialist choice? Infiltrating yourself 12"/18" from your opponnent in a Devilfish, with whole Team, moving 6 inches, 6 inches deployment and, bang!, you're in the sweet S6 AP3 range. I'm planning to use that tactic next Saturday so I can't vouch or it yet, but seems quite strong imho. The only minus is that Devilfish is quite costly though it comes with free drones, just as Pirahna, and has better armour and one HP more.
Prosper, as Tau shall.

User avatar
Proiteus
Shas'Ui
Shas'Ui
Posts: 123

Re: Need Help Building a 200pt Tau Kill Team?

Post#17 » Dec 31 2016 08:43

Denirosek wrote:If you're thinking about bringing Breachers, have you considered taking the Breacher Team inside the Devifish and taking Infiltration as your Specialist choice?


Sorry to burst your bubble but that's illegal as only non-vehicle units can become specialists.

User avatar
Denirosek
Por'La
Por'La
Posts: 57

Re: Need Help Building a 200pt Tau Kill Team?

Post#18 » Jan 01 2017 08:38

You didn't get my point fam. You pick the infiltration specialist on one of the Breachers, and as the rule of infiltration precisely says that the unit inside a dedicated transport confers it to the vehicle, you can infiltrate with the said Devilfish :evil:

"If a unit with Infiltrate deploys inside a Dedicated Transport, they may Infiltrate along
with their Transport."
Prosper, as Tau shall.

Return to “Cadre Building”

Who is online

Users browsing this forum: No registered users and 1 guest