The reddit page has more information too.https://www.reddit.com/r/Warhammer40k/c ... _qa_notes/
What we know so far:
Rules are written in Scottish
New faction coming out with 8th, some with the release
Getting rid of AV for vehicles
Vehicles and MCs will get less potent as they take wounds (lower WS/BS, etc)
"Everything will be able to hurt everyone." Specific example of a lasgun taking out a tank
Heavy weapons will do more wounds than regular weapons (see SW:Armagedon for an idea)
Stat lines no longer capped at 10
Stat lines will have to work much harder now as there's more going on
Unified stat line for all models
Movement values returning
Armor modifiers returning for weapons
Templates are removed, no note on how they change but likely going to multiwound weapons.
If you charge you get to attack first
Big focus on making CC better
Big focus on making the game more accessible: Cheaper, easier rules, etc.
1500 pt games designed to take 90 minutes
3 ways to play: Open, Narrative, Matched
Narrative play will use "Power levels" for each unit. Balance a game around the power levels
Matched play will have a point system very similar to the current game
Open play is basically do what you want
Warhammer 40k app like AoS app
Main rules will be like generals handbook for AoS, updated annually with community feedback
Top 3 design choice: Game that worked for all 3 ways to play (story, narrative, competitive). Make the game more accessible: cheaper, rules, painting, gaming, etc. Get back to Imperial vs Chaos; Make Chaos great again!
Hopefully more balanced than previous editions. Tons of playtesting went into this new edition.
1) Designed to make thematic armies better
2) Armies must be battle forged w/ force org chart
3) Multiple force org charts; 14 at launch. Harder to fill charts give more points
4) Give rerolls, can interrupt charges, etc
5) Gone when used
6) Can only use 1 per phase
7) Designed to modify tactical situations
8) Basic ones in main rulebook with faction specific ones in codexes
All new rules will be out day 1 with 5 new books: Main rules, Xenos, Imperial Chaos, one other
New codexes will have fluff and art as well as rules to make your faction a little more specific (Chapter tactics, command point uses, force org charts)
Should be less expensive than current codexes. Main rules and unit rules will be free with future units getting warscroll style releases between updates.
Major story progression over the next few years but not going to remove what's come before. IE not AoSing the setting
If you feel you recently bought a rulebook and feel you got ripped off they're extending their return policy to 8 weeks from the announcement (last Saturday). If you have proof of purchase they'll give you a voucher for the value if you contact their CS.
Other things to note in the reddit thread that Riptides are being changed or have been play tested extensively. Expect them to be changed in some way. Exciting times.
Edit: Apparently there were some more tidbits of information as wellhttps://www.reddit.com/r/Warhammer40k/c ... te_foleys/
Saw on twitter that Pete has been clarifying some things/adding some extra info, here's the brief rundown (with links to source).
Fixed "to Hit" Rolls.
Random turn initiative is not ccming to 40k from AoS
You can definitely kill rhinos with lasguns, 50 may—or may not—be enough
Core rules are around a dozen pages!
The video of the stream will go up on Youtube on wednesday.