As you may know, the FAQ gave us the option to go with under-strength units while not paying for missing models, although only one such unit of each type (so not back to the good old monat days)
HOWEVER, while recently looking at the FW list trying to make something good come out of it, I realized something.
I can take Ralai, without his drones.
His drones are epic fails, cost more than a regular drone and give nothing-but without them?
He's a pretty good warlord candidate.
T6, W8 usually a 3++ save (with 4++ being the worst case), and pile up the "fnp" trait? he's not going down any time soon-and he packs a decent punch, at enough range to stay out of trouble.
He's better without his drones than he is with them, so I'd say, drop 'em
So, that led to the obvious question-what other units can gain from under-strength?
Well, anything with mandatory "sidekicks" seems like the go-to, isn't it?
A sunshark can drop the interceptor drones, though they look ok to me.
Same applies to other tanks and gun drones, though gun drones are awesome.
The pope can drop his guards, but they are the cheapest ablative wounds I've ever seen. (and they are not that bad in case CC happens)
Ghostkeels without drones?
The drone's main issue is that they are really easy to pick off and negate the benefit, and that multiple drones don't really add any benefit-but what if we outright leave the drones home and take just the ghosts? this one strikes me as a potential hit, a three-ghost team can chave off 60 points in drones.
Any other potential (ab)uses of under-strength units, other than the obvious uses?