deathboon wrote:Don't get too hung up on the weapon choices, mine are just examples to illustrate the idea, and I use flamets because I play mine super aggressively and would never not use redundant homing beacons to guarantee first turn alpha placement. But you could as easily use plasma rifles or missile pods if you had a reason
Lostroninsoul wrote:deathboon wrote:Don't get too hung up on the weapon choices, mine are just examples to illustrate the idea, and I use flamets because I play mine super aggressively and would never not use redundant homing beacons to guarantee first turn alpha placement. But you could as easily use plasma rifles or missile pods if you had a reason
This statement confuses me. Having weapon choices seems to be the appeal of this idea. But this statement makes me rethink about it, and I feel undermines the idea of having a mixed load out as a good thing. If you're not suggesting particular weapon load outs, what role is the crisis unit serving? If they aren't specialized to hunt a specific type of unit, then they risk becoming a 'jack of all trades, master of none.' At that point, they risk becoming ineffective for the heavy point investment.
I think he means more it's less about fusion, Flamer, CIB and more the concept of spreading weapons.
To me the optimal loadout for this would be fusion blaster, plasma rifle, and CIB. Everything is 18-24" range
Arka0415 wrote:Let's take a step back though. Warhammer 40,000 is a game, and in competitive games, players min-max. Honestly, that's how anyone competes at anything really. You choose a specialization, you pour everything you have into perfecting that specialization, and you actively avoid scenarios where your weaknesses are relevant.
We need our XV8s and Commanders to be the 'punch' of our army, and we can't pull any punches. Don't try and hit three different targets with one-third the force. Hit one target with every ounce of force you have, remove it, and do it again next turn too.
Panzer wrote:One of my problems with mixing three different weapons on a suit is not just the range problems but rather that if the unit gets damaged and you're like down to one suit you'll have three different weapons who all do very little instead of having a suit with three weapons left who put a dent in that one target they're shooting at.
A single flamer, a single Fusion Blaster and a single MP won't do much if anything at all. Three flamer or three Fusion Blaster or three MP are still a threat to units and something you can actually still work with properly.
AnonAmbientLight wrote:It depends on how you plan on building your list. The Crisis Suit is meant to plug a hole in your army. To fill a weapon niche you are lacking or to fill a special position that you might need like deepstriking melta for hard to reach tanks, or deepstriking plasma for TEQ.
Spreading out the crisis suit's weapons also spreads out what it can effectively and efficiently counter. You might be able to target more than one group type at a time, but you've also diminished your impact on them as well.