Upcoming T'au Codex

Use this area for all discussions of the "gaming" aspect of 40K/Tau.
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Temennigru
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Re: Upcoming T'au Codex

Post#1333 » Jan 12 2018 05:08

Beerson wrote:The acurracy is something that really needs to improve from both game and fluff perspective

as a shooting only, semi-elite army (you cant deny that our army is battlesuit focused since they are the units that have all the specialty weapons) we shoul have quite reliable shooting, especially with 1 damage weapons everywhere

fluffwise we have eyes that focus more but slower then humans do, which hinders close combat but boosts shooting acurracy a lot

Not only that but we have the best optics equipment out there.

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FoxZz
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Re: Upcoming T'au Codex

Post#1334 » Jan 12 2018 05:15

And also probably the most advanced Fire Control Systems, which is what matters the most for accuracy.

Ricordis
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Re: Upcoming T'au Codex

Post#1335 » Jan 12 2018 08:07

Balancing aside and it might sound super fan-boyish but T'au should be superior in any field except melee and soldier count.
The firecaste is literally a race of high skilled hunters trained in synergetic tactics and long range warfare. Commanders are tactical geniuses and the presence of an Ethereal should raise a T'au army's power significantly. The AI is able to bring a battlesuit safely out of the warzone and even do damage before to save the (wounded) pilot and suit itself.

I see, why T'au can't all have 2+ BS with S8 weapons and 30" range minimum. The game still needs to be balanced. But if the balancing goes in a direction where the whole identity is lost it hurts.
It's like cutting away step by step the vehicles from AM.

T'au fluff is really far away from what is shown on the table. And I don't even talk about the novels. The codex/index contradicts oneself; telling us on the first pages how great T'au technology and overall warfare is and a few pages later it reveals itself as lie.

Get your pitchforks ready: I would really like to see T'au go a low model count elite army where it is not about how many damage a model can pull out per point but how good you can combine your different units rulewise.
Currently the only "synergies" T'au have are HQ models buffing other models (and not even well) and laughable markerlights.
Even the straight-forward Blood Angels have more synergies.

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Arka0415
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Re: Upcoming T'au Codex

Post#1336 » Jan 12 2018 10:09

Haechi wrote:
Ricordis wrote:Balancing aside and it might sound super fan-boyish but T'au should be superior in any field except melee and soldier count. I would really like to see T'au go a low model count elite army.

In Warzone Damocles they talk about millions of T'au soldiers though...

Against billions of Imperial Guardsmen probably :D

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MNGamer
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Re: Upcoming T'au Codex

Post#1337 » Jan 12 2018 10:29

Arka0415 wrote:
Haechi wrote:
Ricordis wrote:Balancing aside and it might sound super fan-boyish but T'au should be superior in any field except melee and soldier count. I would really like to see T'au go a low model count elite army.

In Warzone Damocles they talk about millions of T'au soldiers though...

Against billions of Imperial Guardsmen probably :D


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Re: Upcoming T'au Codex

Post#1338 » Jan 13 2018 03:47

Arka0415 wrote:
Against billions of Imperial Guardsmen probably :D

And several hundred space marines :sad:

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leo1925
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Re: Upcoming T'au Codex

Post#1339 » Jan 13 2018 05:16

Ricordis wrote:Even the straight-forward Blood Angels have more synergies.


Blood angels have great buffing HQs (including several named characters) and one of the best codices while still being (enough) internally balanced, i play blood angels and the only issues i have with the codex is with 2-3 units and a couple of weapons, and most of the problems are that the rules don't exactly align with the FAQ (for example the sanguinary guard doesn't have the bodyguard rule, sure the unit is fine as it is but they are supposed to be bodyguards and they aren't).

I think that we will be glad if we get a codex as good as the blood angels one.

Ricordis
Shas'La
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Re: Upcoming T'au Codex

Post#1340 » Jan 13 2018 06:14

Went to my FLGS today and before I left I said to the new manager:"Tell me something."
He stood there, thought a moment:
"You play T'au?"
"Yeah."
"[Nicht mehr lang]"
"Yeah, it is always [Nicht mehr lang]. I want to use my broadsides again and I am sick of Commander and Gun Drone spam."
He smiled :"[Nicht mehr lang]"

Okay, for the non german speaking audience I have to explain why we rejoice:
You may translate "Nicht mehr lang" in multiple ways. Most obvious as "soon". But also as "not for long" and "will end soon".

So there might be a hint for a broadside comeback and/or ending the commander/gun drone spam.

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Arka0415
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Re: Upcoming T'au Codex

Post#1341 » Jan 13 2018 07:16

Ricordis wrote:Went to my FLGS today and before I left I said to the new manager:"Tell me something."
He stood there, thought a moment:
"You play T'au?"
"Yeah."
"[Nicht mehr lang]"
"Yeah, it is always [Nicht mehr lang]. I want to use my broadsides again and I am sick of Commander and Gun Drone spam."
He smiled :"[Nicht mehr lang]"

Okay, for the non german speaking audience I have to explain why we rejoice:
You may translate "Nicht mehr lang" in multiple ways. Most obvious as "soon". But also as "not for long" and "will end soon".

So there might be a hint for a broadside comeback and/or ending the commander/gun drone spam.

Sounds like he knows something then! :D

See, the funny thing about store managers is that sometimes they just don't know anything. I had a chat with the regional manager for GW at a local store the other day, and the guy didn't know which books had just been released. The store's floor manager had to remind him that they were Custodes and Thousand Sons.

Hopefully your guy knows a little more! Looking forward to the codex release soon :biggrin:

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StealthKnightSteg
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Re: Upcoming T'au Codex

Post#1342 » Jan 13 2018 07:33

well my FLGS is doing a restocking of warhammer goods and one of the "needs to go" items (no longer standard stock) was the crisis suit box.
And my GW shop is also doing a restock with loads of stuff going off the shelf.. didn't notice any tau amongst it though

Ricordis
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Re: Upcoming T'au Codex

Post#1343 » Jan 13 2018 08:02

Saw the same.
As the manager was talking to another customer I sat down where he paints and there was a GW Letter in english how to restock the shelves with picture and so on. Also a list of items which have to be displayed. Dated Jan 13th.
Sadly half the letter was obscured by other papers and painting material So I didn't see the whole list. At least tzeentch stuff was there.
But on the part where they wrote about which items have to go they only said "remainders".

Now as we talk about that...in my FLGS T'au stuff has moved from the the dark back corner near the cash register.

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Beerson
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Re: Upcoming T'au Codex

Post#1344 » Jan 13 2018 09:00

To adress the FLGS predictions, I thing the nich mehr lang was ment as no more commander spam, and tau stuff near cash register has two explanations imo, first tau codex will drop in two months, and we will probly get a leak a bit sooner then that, so one part could be expected hype, second part, tau look cool to outsiders, especially since anime is becoming mainstream and the recent show knights and magic likely revived the interest in mecha in anime community, also we have cool looking infantry, cool suits in big variety and not that bad tanks

Just to keep the hype limited so we aint let down too much

But I hope you are right, and with codex we get some new cool model(s), personally I would like different tank sculpt, mabe bigger to fit between hammerhead and riptide, but no more tau sept infantry, we have plenty of that, maybe farsight stuff

Calisk
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Re: Upcoming T'au Codex

Post#1345 » Jan 13 2018 09:46

What do you think the odds of us getting rules for 1 or more of the eight along side the farsight enclave.

Wouldn't require any new models just specific weapon load outs and some rules really.

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Wes
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Re: Upcoming T'au Codex

Post#1346 » Jan 13 2018 10:07

I'm excited by the idea of new models. But as someone who just picked up the game a few months ago, I'm also dreading it. I haven't gotten a lot of use out of the models I already own. If new Crisis Suit models are released, for example, I'll feel tempted to buy. I was looking forward to a short period of time where I had 2,500 points and didn't need to spend a lot of money on models for awhile! :P (no one ever reaches that point, though, right?)

I know I can use the existing models - they don't go out of date and don't become illegal. So it's my own fault if I feel pressured to buy newer ones.

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Beerson
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Re: Upcoming T'au Codex

Post#1347 » Jan 13 2018 11:17

Wes wrote:I'm excited by the idea of new models. But as someone who just picked up the game a few months ago, I'm also dreading it. I haven't gotten a lot of use out of the models I already own. If new Crisis Suit models are released, for example, I'll feel tempted to buy. I was looking forward to a short period of time where I had 2,500 points and didn't need to spend a lot of money on models for awhile! :P (no one ever reaches that point, though, right?)

I know I can use the existing models - they don't go out of date and don't become illegal. So it's my own fault if I feel pressured to buy newer ones.


Don't worry, crisis suits, broadsides, fire warriors, drones, hammerheads and all the specialty suits will stay the same, as they were updated or released relatively recently, if we get new models for existing units, it will likely be vespid or kroot, more likely we will get new unit, my money is on either more kroot or demiurg (I kinda hope it's not demiurg though and we get different way of psychic defense then non-tau models)

We might get new character model though, and I am really hoping we get non-T'au sept Longstrike, as this is something I really dislike about the current keywords, if you want to play tanks, you need to play T'au sept, also it's about time longstrike's suit is put into production for other septs

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QimRas
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Re: Upcoming T'au Codex

Post#1348 » Jan 13 2018 12:06

Beerson wrote:We might get new character model though, and I am really hoping we get non-T'au sept Longstrike, as this is something I really dislike about the current keywords, if you want to play tanks, you need to play T'au sept, also it's about time longstrike's suit is put into production for other septs


This!

All the "prototype" equipment needs to be more generally available. Shadowsuns Command Drones. The Ghostkeels Stealth Drones. The Riptides Shielded Missile Drones. Broadsides Missile Drones. Shadowsuns two weapon Stealth Suit. Longstrikes Vehicle Command suit.

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Shas'O Ora
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Re: Upcoming T'au Codex

Post#1349 » Jan 13 2018 03:42

Yes... Imagine a new Elite unit made entirely of Shadow Sun's XV22 suits... With a great modular plastic kit. That would be amazing.


Best way to solve the Commander-spam-Problem I´ve heard till now :D

AngryMook
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Re: Upcoming T'au Codex

Post#1350 » Jan 13 2018 04:47

Ricordis wrote:The firecaste is literally a race of high skilled hunters trained in synergetic tactics and long range warfare. Commanders are tactical geniuses and the presence of an Ethereal should raise a T'au army's power significantly. The AI is able to bring a battlesuit safely out of the warzone and even do damage before to save the (wounded) pilot and suit itself.

I see, why T'au can't all have 2+ BS with S8 weapons and 30" range minimum. The game still needs to be balanced. But if the balancing goes in a direction where the whole identity is lost it hurts.
It's like cutting away step by step the vehicles from AM.

T'au fluff is really far away from what is shown on the table. And I don't even talk about the novels. The codex/index contradicts oneself; telling us on the first pages how great T'au technology and overall warfare is and a few pages later it reveals itself as lie.


While the fire caste is the largest and strongest of the Tau, they are still just not as suited physically to warfare as non-gene modified humans (or just about any of the races represented on the table). The tau castes have a high degree of meritocracy (though limited within the caste and occasionally undercut by choices "for the greater good" by ethereals) so generally commanders are at least competent (but probably good), not all of them are geniuses. Compare this to the Imperium where some regiments are similarly structured and some commands are designated by birth or connections.

The average Tau commanders are going to be much better on average, but the best commanders on both sides are probably about equal. Humans however live much longer lives than Tau (and eldar even longer obviously) either because they're post-human (space marines/cybernetics) or even just through juvenat treatments (which the tau don't have an equivalent to as of the 7th ed timeline). So good human commanders will both get more experience and stay in positions of command longer than a Tau commander.

Tau technology is in a goofy spot compared to imperial tech. In some areas they may be more advanced, but for the most part the advantages of tau tech are: that they are still rapidly developing; they understand their tech; the use of their tech is more ubiquitous. The imperium as a whole (there are worlds stuck in technological ruts similar to our earlier history though) has forgotten more than the tau yet know, and still uses (though sometimes can't reproduce) some of that tech.

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