Dren_Nas wrote:Temennigru wrote:Dren_Nas wrote:imo, tau need to hit on a 3+ normally with a reward for the markerlights giving you a 2+ or erasing a penalties for heavy movement or assault advancing modifiers to be competitive. We have very little melee ability, so we need to keep our mobility. Even the guard has bullgryns who are just about better than assault terminators (still in my opinion).
Other than that, tweaking our point costs to bring them in line would go a long way to help.
Technically we have kroot.
But the guardsmen themselves are also average at melee, so there's that.
Our biggest issue is not being able to smite or do anything against smite.
And we have nothing to make up for that.
True enough, but the kroot aren't exactly a viable alternative.
"Trade your shoots for kroots!" isn't a good catchphrase, lol.
Kroot hounds specifically are actually very good distraction and melee mitigation units.
They run really friggin fast and they have a fairly decent melee. All that for half the price of a drone.
As a matter of fact, I find them to be better bubble wrap than fire warriors. Put 12 of them around a coldstar commander and you have yourself an unchargeable, unshootable powerhouse. You won't even need a shield generator!