Upcoming T'au Codex

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Temennigru
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Re: Upcoming T'au Codex

Post#2107 » Feb 13 2018 03:05

Nymphomanius wrote:2 points
1 in previous editions markerlights could reduce enemy leadership, and have you seen a movie / TV show where someone has been laser tagged by one or multiple snipers and not been freaking out?
2 plenty of abilities in the game generate additional shots on a 6+ I suggested 7+ because with 2 +1 to hits 6+ would be laughable, Militarum tempestus can get am extra shot because their well trained? Orks can get more shots by shouting dakka dakka dakka and using up a CP, eldar can do it with shuriken weapons because??? They're space ninja? Who knows but it's not so far fetched that increased accuracy generates more hits

To be fair, orks have a waaagh field that lets them bend reality, and a well trained soldier can indeed shoot faster.
Just look at Keanu Reaves at the range
https://www.youtube.com/watch?v=tpr8oqyjKIc

pilky
Shas'La
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Re: Upcoming T'au Codex

Post#2108 » Feb 13 2018 05:32

Some interesting tidbits. First, a report on Faeit 212 of potential releases for updated ForgeWorld Mechanicum rules, mentioning the "forthcoming ForgeWorld campaign book": http://natfka.blogspot.co.uk/2018/02/me ... units.html

Second is the post on Warhammer Community releasing beta rules for some ForgeWorld Custodes models which says they "have been earmarked for being featured in a future volume of Imperial Armour": https://www.warhammer-community.com/201 ... ge-post-2/

This makes it sound like FW is ramping up for the next Imperial Armour book now that 8th is out and established. For those who don't remember, Imperial Armour 14 was due to be called The Fires of Cyraxus and was going to be a Tau vs Mechanicum (plus Red Scorpion Space Marines). Assuming they were also wanting to fit Custodes in then the last piece of the 8th ed puzzle before they can finish it up would be the Tau Codex, so we could hopefully be looking forward to 2 books for Tau this year!

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Temennigru
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Re: Upcoming T'au Codex

Post#2109 » Feb 13 2018 05:42

pilky wrote:Some interesting tidbits. First, a report on Faeit 212 of potential releases for updated ForgeWorld Mechanicum rules, mentioning the "forthcoming ForgeWorld campaign book": http://natfka.blogspot.co.uk/2018/02/me ... units.html

Second is the post on Warhammer Community releasing beta rules for some ForgeWorld Custodes models which says they "have been earmarked for being featured in a future volume of Imperial Armour": https://www.warhammer-community.com/201 ... ge-post-2/

This makes it sound like FW is ramping up for the next Imperial Armour book now that 8th is out and established. For those who don't remember, Imperial Armour 14 was due to be called The Fires of Cyraxus and was going to be a Tau vs Mechanicum (plus Red Scorpion Space Marines). Assuming they were also wanting to fit Custodes in then the last piece of the 8th ed puzzle before they can finish it up would be the Tau Codex, so we could hopefully be looking forward to 2 books for Tau this year!

Problem is 8th is not established for the tau.
Our codex is still not out, and give that FW and GW don't communicate (fires of cyraxxus was announced as a 7e campaign, a couple months before 8e was announced), they will probably have to wait for the tau codex to come out before they even start writing the campaign book.

pilky
Shas'La
Shas'La
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Re: Upcoming T'au Codex

Post#2110 » Feb 13 2018 06:44

Temennigru wrote:
pilky wrote:Some interesting tidbits. First, a report on Faeit 212 of potential releases for updated ForgeWorld Mechanicum rules, mentioning the "forthcoming ForgeWorld campaign book": http://natfka.blogspot.co.uk/2018/02/me ... units.html

Second is the post on Warhammer Community releasing beta rules for some ForgeWorld Custodes models which says they "have been earmarked for being featured in a future volume of Imperial Armour": https://www.warhammer-community.com/201 ... ge-post-2/

This makes it sound like FW is ramping up for the next Imperial Armour book now that 8th is out and established. For those who don't remember, Imperial Armour 14 was due to be called The Fires of Cyraxus and was going to be a Tau vs Mechanicum (plus Red Scorpion Space Marines). Assuming they were also wanting to fit Custodes in then the last piece of the 8th ed puzzle before they can finish it up would be the Tau Codex, so we could hopefully be looking forward to 2 books for Tau this year!

Problem is 8th is not established for the tau.
Our codex is still not out, and give that FW and GW don't communicate (fires of cyraxxus was announced as a 7e campaign, a couple months before 8e was announced), they will probably have to wait for the tau codex to come out before they even start writing the campaign book.


The campaign book will have been written already, along with the artwork (they showed off lots of it a while back). It sounds like they're adding Custodes which will require some edits, but given they're release beta rules I'd say they're well on their way with it. I doubt it will be soon after our Codex is released, but I wouldn’t be surprised if it came out over Summer/Autumn

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Temennigru
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Re: Upcoming T'au Codex

Post#2111 » Feb 13 2018 06:56

pilky wrote:
The campaign book will have been written already, along with the artwork (they showed off lots of it a while back). It sounds like they're adding Custodes which will require some edits, but given they're release beta rules I'd say they're well on their way with it. I doubt it will be soon after our Codex is released, but I wouldn’t be surprised if it came out over Summer/Autumn

But all the rules will be changing, and maybe some of the lore too.
They will have to balance FW models with GW ones, and they won't have time to do that in just a couple months.


On a side-note, there have been many discussions on JSJ here and some people have said that the tau were never intended to be mobile.

I found this on the wiki:
the Stormsurge was too cumbersome to be equipped with a Jetpack, thereby excluding it from the style of fluid, mobile warfare practiced by Battlesuit teams.


It also had this to say:
Armed with weapons on a scale more commonly seen on starships

which makes me wonder why the stormsurge's weapons are not on-par with the t'aunar supremacy.

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seven324
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Re: Upcoming T'au Codex

Post#2112 » Feb 13 2018 08:16

Temennigru wrote:
pilky wrote:Some interesting tidbits. First, a report on Faeit 212 of potential releases for updated ForgeWorld Mechanicum rules, mentioning the "forthcoming ForgeWorld campaign book": http://natfka.blogspot.co.uk/2018/02/me ... units.html

Second is the post on Warhammer Community releasing beta rules for some ForgeWorld Custodes models which says they "have been earmarked for being featured in a future volume of Imperial Armour": https://www.warhammer-community.com/201 ... ge-post-2/

This makes it sound like FW is ramping up for the next Imperial Armour book now that 8th is out and established. For those who don't remember, Imperial Armour 14 was due to be called The Fires of Cyraxus and was going to be a Tau vs Mechanicum (plus Red Scorpion Space Marines). Assuming they were also wanting to fit Custodes in then the last piece of the 8th ed puzzle before they can finish it up would be the Tau Codex, so we could hopefully be looking forward to 2 books for Tau this year!

Problem is 8th is not established for the tau.
Our codex is still not out, and give that FW and GW don't communicate (fires of cyraxxus was announced as a 7e campaign, a couple months before 8e was announced), they will probably have to wait for the tau codex to come out before they even start writing the campaign book.


In what way do Forgeworld and GW not communicate? They're in the same building so that seems a bit difficult to believe. I don't see why they'd have to wait for the T'au codex as they'll already have them.

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Temennigru
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Re: Upcoming T'au Codex

Post#2113 » Feb 13 2018 08:24

seven324 wrote:
In what way do Forgeworld and GW not communicate? They're in the same building so that seems a bit difficult to believe. I don't see why they'd have to wait for the T'au codex as they'll already have them.

Fires of cyraxxus had to be postponed because FW didn't know there was a new edition coming out.

Hawkins
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Re: Upcoming T'au Codex

Post#2114 » Feb 13 2018 08:49

My one big worry with this thread is that the people posting here have come up with such good and interesting ideas for fixing/balancing the codex, that there will inevitably be a tidal wave of disappointment when it comes out.

My only hope is decent internal balance - I want as many options as possible to be interesting and fun to take.

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Temennigru
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Re: Upcoming T'au Codex

Post#2115 » Feb 13 2018 08:54

Hawkins wrote:My one big worry with this thread is that the people posting here have come up with such good and interesting ideas for fixing/balancing the codex, that there will inevitably be a tidal wave of disappointment when it comes out.

My only hope is decent internal balance - I want as many options as possible to be interesting and fun to take.

I am 100% sure that the codex will be a disappointment.
GW has never listened to the tau players on how to balance our army. They always listen to our opponents.
Ever wonder where haechi disappeared to after he said it would be?
I'm sure the men in black from GW got to him for trying to warn us.

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PullsyJr
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Re: Upcoming T'au Codex

Post#2116 » Feb 13 2018 09:11

...and that's not even considering all the comments that Tau "don't belong", "are just an anime knockoff money-grab" and "don't fit the background". I can hope that things will be better with the new codex. I'm just not very confident in that hope.

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SinisterSamurai
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Re: Upcoming T'au Codex

Post#2117 » Feb 13 2018 09:20

seven324 wrote:In what way do Forgeworld and GW not communicate? They're in the same building so that seems a bit difficult to believe. I don't see why they'd have to wait for the T'au codex as they'll already have them.

It's a common conceit that Games Workshop and Forge World, despite being in the same building, sharing some of the same employees, working under the same umbrella on the same game are two distinct business entities with their own separate development and release cycles. Multiple sources have parroted and confirmed this arrangement between the two studios. Among the list of evidence is that both the Xenos 2 Index and the IAX Index have different versions and wordings for the same rule.

Within the last year or so, this seems to have gotten better, but it is still a commonly held theory that Fires of Cyraxus was developed and playtested and nearly ready for a 7th edition release, when they received a redlight as rumors of an upcoming 8th edition loomed. The theory then holds that FOC then had to be redeveloped and replaytested for 8th, and because a portion of it depends on the Tau rulebook, people believe that FOC is awaiting a Tau release for final balancing.

Personally, I believe that FOC was delayed because it'd be too close to the Gathering Storm and the release of 8th, but I believe that delay had a sort of "wake-up" effect and that those two studios have made huge strides towards better coordination, cooperation, and communication.

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DominayTrix
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Re: Upcoming T'au Codex

Post#2118 » Feb 13 2018 10:49

I am more scared if we were to get a forgeworld book soon. It could mean Y-Tides and Commanders get nerfed at about the same time, so we need our codex to be decent.

Ricordis
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Re: Upcoming T'au Codex

Post#2119 » Feb 13 2018 11:34

My greatest fears are we do only get point balances at the wrong places and also maybe into the wrong direction, lose versatility (rules, special effects, ...) because GW can't balance them and also things we were used to are simply cut away like auxiliaries, support systems or whole T'au-Identity-Mechanics.

Today I played against my Blood Angel friend and there was a constant complain he needs two books for all his models.
This may happen with our auxiliaries too; consolidating them into another book and opening them for other factions.

I am still a bit sad (and mad) we lost some more or less unique T'au toys to anyone else/the basic rules like Vectored Retro Thrusters, Split Fire or non overheating plasma but didn't get anything in return.
All in all we lost pretty much and got a broken markerlight table, broken railguns and broken commander abilities.
Being a bit emotional but it feels like we lost 80% of our options for vehicles, battlesuits, commanders and so on.

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Arka0415
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Re: Upcoming T'au Codex

Post#2120 » Feb 14 2018 12:26

Ricordis wrote:I am still a bit sad (and mad) we lost some more or less unique T'au toys to anyone else/the basic rules like Vectored Retro Thrusters, Split Fire or non overheating plasma but didn't get anything in return.
All in all we lost pretty much and got a broken markerlight table, broken railguns and broken commander abilities.
Being a bit emotional but it feels like we lost 80% of our options for vehicles, battlesuits, commanders and so on.

You're not wrong, that's for sure. In place of the old cool upgrades, we do have a couple of unique gadgets, like ATS and the Homimg Beacon, but otherwise we have in fact lost a lot of flavor.

As with other factions, we need to hope that relics, warlord traits, stratagems, and other army abilities can help restore that old flavor.

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Torch
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Re: Upcoming T'au Codex

Post#2121 » Feb 14 2018 01:01

I really wouldn't bet on the codex being groundbreaking. Just some relics, stratagems and point changes to bring us up to speed with everyone else. I haven't seen anything to suggest that the current overall playstyle will change (unless you spam commanders).

This is supposed to be an evolving edition so my main hope is for GW to listen to feedback over the course of the edition and if/when updates come out (chapter approved or maybe updated codexes and main rules). It will take time for them to iron out the kinks, and during that time we should be sending them coherent feedback.

So don't expect much for this release, and be pleasantly surprised for every little bonus we get! ;)

Hawkins
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Re: Upcoming T'au Codex

Post#2122 » Feb 14 2018 01:29

Here's the thing though - The idea that GW don't want Tau to be good or fun just doesn't make any business sense for them. Alienating a decent chunk of their player base intentionally is illogical, and 'New Games Workshop' have been much more logical than they used to be. They have one of the most valuable and recognisable intellectual properties on the planet, and the Tau are a part of that IP.

The challenge in creating our codex is making us both fun to play, and fun to play against. That's tricky, because in an ideal world (for us), the opponent doesn't get to interact much with the Tau - we just shoot them off the table.

That's the position we where in for 7th. I had players that where reluctant to play against me, due to both factual and perceived cheese.

We got hit with the nerf hammer pretty hard in 8th, and our index list didn't get the focus it should have in making everything translate between the editions. They have a second shot now, and hopefully they will make steps towards us having a more interesting and varied playstyle.

I don't think anyone expects us to return to the heyday of 7th. It was a shooty edition, and we where among the shootiest armies. In this edition, psychic, movement and melee are much more important than they where before, and we only kind of have access to one of those things.

The fact of the matter is that right now, we don't know what's going to be in the new codex. We can guess, we can listen to vague rumors, but we don't know. Because of that uncertainty, focusing on doom and gloom is just as pointless as wish-listing.

But whatever we get in that codex, I will have my nose buried in it from release day, doing everything I can to understand how to get as much fun as possible out of my favorite blue Confucian space-socialists.

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LordValandil
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Re: Upcoming T'au Codex

Post#2123 » Feb 14 2018 02:20

Hawkins wrote:Here's the thing though - The idea that GW don't want Tau to be good or fun just doesn't make any business sense for them. Alienating a decent chunk of their player base intentionally is illogical, and 'New Games Workshop' have been much more logical than they used to be. They have one of the most valuable and recognisable intellectual properties on the planet, and the Tau are a part of that IP.

The challenge in creating our codex is making us both fun to play, and fun to play against. That's tricky, because in an ideal world (for us), the opponent doesn't get to interact much with the Tau - we just shoot them off the table.

That's the position we where in for 7th. I had players that where reluctant to play against me, due to both factual and perceived cheese.

We got hit with the nerf hammer pretty hard in 8th, and our index list didn't get the focus it should have in making everything translate between the editions. They have a second shot now, and hopefully they will make steps towards us having a more interesting and varied playstyle.

I don't think anyone expects us to return to the heyday of 7th. It was a shooty edition, and we where among the shootiest armies. In this edition, psychic, movement and melee are much more important than they where before, and we only kind of have access to one of those things.

The fact of the matter is that right now, we don't know what's going to be in the new codex. We can guess, we can listen to vague rumors, but we don't know. Because of that uncertainty, focusing on doom and gloom is just as pointless as wish-listing.

But whatever we get in that codex, I will have my nose buried in it from release day, doing everything I can to understand how to get as much fun as possible out of my favorite blue Confucian space-socialists.
Here here! I very much agree with the optimism here and really can't wait for our codex!

PJetski
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Re: Upcoming T'au Codex

Post#2124 » Feb 14 2018 09:42

If they can make the Tau codex as good as the Tyranid codex then I will have almost zero complaints about 8th ed
Last edited by PJetski on Feb 14 2018 11:40, edited 1 time in total.

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